Sam Hocevar
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c9b8ff54a1
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misc: some refactoring in texture handling.
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10 år sedan |
Sam Hocevar
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c29058ac87
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gpu: give access to the Texture behind a TileSet.
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10 år sedan |
Sam Hocevar
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ca87acd033
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scene: fix light object usage in various demos and example programs.
|
11 år sedan |
Sam Hocevar
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5f3ad5cc15
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math: add constant vectors vec2::zero, vec2::axis_x, etc.
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11 år sedan |
Benlitz
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eab5c46b1e
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input: added a name the controllers, and a static Get() function to easily retrieve a registered controller
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11 år sedan |
Sam Hocevar
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b45c1dc7fe
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physics: always activate Bullet and remove dead code.
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11 år sedan |
Benjamin ‘Touky’ Huet
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83cfb79f8e
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btphystest : InitApp delay
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11 år sedan |
Benjamin ‘Touky’ Huet
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fb7d8a25e2
|
btphystest tweak to delay app init.
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11 år sedan |
Benjamin ‘Touky’ Huet
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5f3b0157e6
|
btphystest : small damp tweak.
|
11 år sedan |
Benjamin ‘Touky’ Huet
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876f62228c
|
btphystest : added new camera functions. Added funny camera stuff for cat simulation.
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11 år sedan |
Benjamin ‘Touky’ Huet
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67d59ae9cb
|
btphystest : added small border effect
|
11 år sedan |
Lolbot
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4f2663acd9
|
fixed 4 files out of 2792:
- removed 6 CR characters
- removed 24 trailing whitespaces
- replaced 15 tabs with spaces
- fixed 1 svn:eol-style properties
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11 år sedan |
Benjamin ‘Touky’ Huet
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40a1a18758
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btphystest : cat movement update
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11 år sedan |
Sam Hocevar
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4f66a49fc2
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btphystest: use discard in fragment shader instead of AlphaFunc.
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11 år sedan |
Sam Hocevar
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07fc08c198
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build: more emscripten build fixes.
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11 år sedan |
Benjamin ‘Touky’ Huet
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a03c38872d
|
btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks.
|
11 år sedan |
Sam Hocevar
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7481fac29a
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test: port the btphystest and meshviewer tests to the new input API.
|
11 år sedan |
Sam Hocevar
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ad8144f0e8
|
scene: use a global g_scene object instead of Scene::GetDefault().
|
11 år sedan |
Sam Hocevar
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23a850c78d
|
test: quick fix for the btphystest camera.
|
11 år sedan |
Sam Hocevar
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6faf4ee067
|
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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11 år sedan |
Sam Hocevar
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16a620d537
|
scene: start refactoring the camera code; we now have a stack of cameras
in the scene where we can push and pop cameras.
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11 år sedan |
Sam Hocevar
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8b7482ae09
|
build: bad lolbot! fix the mess caused by its file renames.
|
11 år sedan |
Lolbot
|
ad2ddbb715
|
build: convert source files to lowercase.
|
11 år sedan |
Benjamin ‘Touky’ Huet
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96f3044ef0
|
BtPhysTest : added lights
|
11 år sedan |
Sam Hocevar
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bbf72e1a64
|
core: pass the project directory to the binary build and get rid of
that 2-year old "temporary Win32 hack".
|
12 år sedan |
Sam Hocevar
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6a6e46cf0d
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system: try to autodetect the data directory from the executable path;
currently works for images (SDL and GDI+ loaders) and sound samples.
|
12 år sedan |
Benjamin ‘Touky’ Huet
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c7219ff1dd
|
New year copyright update.
|
12 år sedan |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
c0d15f170a
|
|
12 år sedan |
Benjamin ‘Touky’ Huet
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a11c50b3e7
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small tweak on BtPhysTest. does not work better.
|
12 år sedan |
Benjamin ‘Touky’ Huet
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006c3c4649
|
BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
|
12 år sedan |
Sam Hocevar
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5f94ceb454
|
input: switch all key names to camel case, like our other enums.
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
1e48c827a4
|
Input now works correctly
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
dd7e2b9516
|
CIS FUCK
|
12 år sedan |
Benjamin ‘Touky’ Huet
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08a54c1a2a
|
Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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12 år sedan |
Benjamin ‘Touky’ Huet
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8838ef06b6
|
Added InputTracker test initPhysTest
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12 år sedan |
Benjamin ‘Touky’ Huet
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11ddba1864
|
Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
|
12 år sedan |
Benjamin ‘Touky’ Huet
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7334bb2ec1
|
Added Base/Attachment Logic, works with Kinematic & Ghost.
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
735d3dace5
|
Reverted last CL
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
50c2855d89
|
Small .h & .cpp refactor
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
ca94a77974
|
BtPhysTest : Splitted Physics files
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
9845122641
|
FAKE Jump
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
e8d2d8c202
|
So Character Controller works with a lazy camera logic.
|
12 år sedan |
Benjamin ‘Touky’ Huet
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1ca08dd0d7
|
LocalInertia error FIX.
Character integration better but still not working.
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
f514756a2d
|
Lazy WE :
Small tweaks in the BtPhysTest demo.
Added Ghost Object skeleton (not tested)
|
12 år sedan |
Sam Hocevar
|
5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 år sedan |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
|
12 år sedan |
Benjamin ‘Touky’ Huet
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4a31a63b77
|
Correct integration of EasyConstraint + TestDemo.
|
12 år sedan |
Benjamin ‘Touky’ Huet
|
a93067b19a
|
Small refactor of the Phys::Simulation.
Phys::Simulation is now an entity.
Phys::Simulation now implements timesteps correctly.
|
12 år sedan |
Sam Hocevar
|
71faabe207
|
test: go ape shit crazy on the FoV.
|
12 år sedan |