9 Commits (ae4ff1d27c99d67200876dbbe25e0f556b656fed)

Author SHA1 Message Date
  Sam Hocevar ae4ff1d27c input: add a buttons.inc file with a list of default mouse/joystick button names. 6 years ago
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. 6 years ago
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 years ago
  Sam Hocevar a713297cfb input: minor cleanup. 6 years ago
  Sam Hocevar 1388625308 input: remove dead code and more cleanup. 6 years ago
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 years ago
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 6 years ago
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 years ago
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 years ago
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 6 years ago
  Sam Hocevar ca42fec447 input: clean up a lot of SDL input code. 6 years ago
  Sam Hocevar cfd85fb3a7 input: remove some dead code and clarify some function names. 6 years ago
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 years ago
  Sam Hocevar 43f335c206 sdl: remove previous changes to the text input. 6 years ago
  Sam Hocevar a822785879 sdl: improve input support stability and handle return/tab/backspace in text input mode. 6 years ago
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 6 years ago
  Sam Hocevar a1ef3552bc No longer look for SDL/SDL*.h headers. 6 years ago
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 years ago
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 6 years ago
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 years ago
  Sam Hocevar 0239617197 Various compilation and warning fixes. 7 years ago
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 7 years ago
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 years ago
  touky d8efedf4d7 sdl input tweak 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 years ago
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 years ago
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 years ago
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 years ago
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 years ago
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 years ago
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 10 years ago
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 years ago
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 10 years ago
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 10 years ago
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 years ago
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 years ago
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 years ago
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 years ago
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 years ago
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 years ago
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 years ago
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 years ago
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 11 years ago
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 11 years ago
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 11 years ago