9 Révisions (ae4ff1d27c99d67200876dbbe25e0f556b656fed)

Auteur SHA1 Message Date
  Sam Hocevar ae4ff1d27c input: add a buttons.inc file with a list of default mouse/joystick button names. il y a 6 ans
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. il y a 6 ans
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. il y a 6 ans
  Sam Hocevar a713297cfb input: minor cleanup. il y a 6 ans
  Sam Hocevar 1388625308 input: remove dead code and more cleanup. il y a 6 ans
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. il y a 6 ans
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. il y a 6 ans
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. il y a 6 ans
  Sam Hocevar 016330c12b ui: move a lot of files around. il y a 6 ans
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. il y a 6 ans
  Sam Hocevar ca42fec447 input: clean up a lot of SDL input code. il y a 6 ans
  Sam Hocevar cfd85fb3a7 input: remove some dead code and clarify some function names. il y a 6 ans
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. il y a 6 ans
  Sam Hocevar 43f335c206 sdl: remove previous changes to the text input. il y a 6 ans
  Sam Hocevar a822785879 sdl: improve input support stability and handle return/tab/backspace in text input mode. il y a 6 ans
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. il y a 6 ans
  Sam Hocevar a1ef3552bc No longer look for SDL/SDL*.h headers. il y a 6 ans
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. il y a 6 ans
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. il y a 6 ans
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. il y a 6 ans
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. il y a 7 ans
  Sam Hocevar 0239617197 Various compilation and warning fixes. il y a 7 ans
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. il y a 7 ans
  touky 24d9405ff3 ResourceLoader + tileset tweaks il y a 8 ans
  touky d8efedf4d7 sdl input tweak il y a 8 ans
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. il y a 8 ans
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. il y a 10 ans
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count il y a 10 ans
  Sam Hocevar d64b117b8d build: fix license and copyright information. il y a 10 ans
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. il y a 10 ans
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. il y a 10 ans
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. il y a 10 ans
  Sam Hocevar 42813316b8 build: improve emscripten build. il y a 10 ans
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick il y a 10 ans
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) il y a 10 ans
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. il y a 10 ans
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. il y a 10 ans
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. il y a 10 ans
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. il y a 10 ans
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. il y a 10 ans
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). il y a 10 ans
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. il y a 10 ans
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. il y a 10 ans
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. il y a 10 ans
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current il y a 10 ans
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. il y a 11 ans
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. il y a 11 ans
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools il y a 11 ans
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools il y a 11 ans
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates il y a 11 ans