9 İşlemeler (ae4ff1d27c99d67200876dbbe25e0f556b656fed)

Yazar SHA1 Mesaj Tarih
  Sam Hocevar ae4ff1d27c input: add a buttons.inc file with a list of default mouse/joystick button names. 6 yıl önce
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. 6 yıl önce
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 yıl önce
  Sam Hocevar a713297cfb input: minor cleanup. 6 yıl önce
  Sam Hocevar 1388625308 input: remove dead code and more cleanup. 6 yıl önce
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 yıl önce
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 6 yıl önce
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 yıl önce
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 yıl önce
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 6 yıl önce
  Sam Hocevar ca42fec447 input: clean up a lot of SDL input code. 6 yıl önce
  Sam Hocevar cfd85fb3a7 input: remove some dead code and clarify some function names. 6 yıl önce
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 yıl önce
  Sam Hocevar 43f335c206 sdl: remove previous changes to the text input. 6 yıl önce
  Sam Hocevar a822785879 sdl: improve input support stability and handle return/tab/backspace in text input mode. 6 yıl önce
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 6 yıl önce
  Sam Hocevar a1ef3552bc No longer look for SDL/SDL*.h headers. 6 yıl önce
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. 6 yıl önce
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 yıl önce
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 6 yıl önce
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 yıl önce
  Sam Hocevar 0239617197 Various compilation and warning fixes. 7 yıl önce
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 7 yıl önce
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 yıl önce
  touky d8efedf4d7 sdl input tweak 8 yıl önce
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 yıl önce
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 yıl önce
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 yıl önce
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 yıl önce
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 yıl önce
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 yıl önce
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 yıl önce
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 yıl önce
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 yıl önce
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 yıl önce
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 10 yıl önce
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 yıl önce
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 10 yıl önce
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 10 yıl önce
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 yıl önce
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 yıl önce
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 yıl önce
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 yıl önce
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 yıl önce
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 yıl önce
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 yıl önce
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 yıl önce
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 11 yıl önce
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 11 yıl önce
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 11 yıl önce