9 коммитов (ae4ff1d27c99d67200876dbbe25e0f556b656fed)

Автор SHA1 Сообщение Дата
  Sam Hocevar ae4ff1d27c input: add a buttons.inc file with a list of default mouse/joystick button names. 6 лет назад
  Sam Hocevar 8c81b07465 input: start replacing controller functions with standard input functions. 6 лет назад
  Sam Hocevar fe66f12e53 input: start implementing controller features directly in the input device. 6 лет назад
  Sam Hocevar a713297cfb input: minor cleanup. 6 лет назад
  Sam Hocevar 1388625308 input: remove dead code and more cleanup. 6 лет назад
  Sam Hocevar 1ab9866c31 input: drivers no longer need to create the default devices. 6 лет назад
  Sam Hocevar e2a13df73d input: merge InputDeviceInternal into InputDevice and remove a few lines of code. 6 лет назад
  Sam Hocevar 4ee191fbf4 engine: start working on a tickable object, cleaner than entities. 6 лет назад
  Sam Hocevar 016330c12b ui: move a lot of files around. 6 лет назад
  Sam Hocevar a57cecaf98 input: remove a lot of unnecessarily convoluted code. 6 лет назад
  Sam Hocevar ca42fec447 input: clean up a lot of SDL input code. 6 лет назад
  Sam Hocevar cfd85fb3a7 input: remove some dead code and clarify some function names. 6 лет назад
  Sam Hocevar d3d84948d4 sdl: move files around in separate directories. 6 лет назад
  Sam Hocevar 43f335c206 sdl: remove previous changes to the text input. 6 лет назад
  Sam Hocevar a822785879 sdl: improve input support stability and handle return/tab/backspace in text input mode. 6 лет назад
  Sam Hocevar 7d42c3d58e Various emscripten compilation fixes. 6 лет назад
  Sam Hocevar a1ef3552bc No longer look for SDL/SDL*.h headers. 6 лет назад
  Sam Hocevar 4c9c63894d Allow to resize the SDL window and propagate changes to the scene. 6 лет назад
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 лет назад
  Sam Hocevar a18ccb3987 build: drop support for SDL v1. 6 лет назад
  Sam Hocevar 968f7c92bb Get rid of String::format in favour of a std::string version. 7 лет назад
  Sam Hocevar 0239617197 Various compilation and warning fixes. 7 лет назад
  Sam Hocevar aca1660e1e Disable debug messages by default and downgrade a few messages. 7 лет назад
  touky 24d9405ff3 ResourceLoader + tileset tweaks 8 лет назад
  touky d8efedf4d7 sdl input tweak 8 лет назад
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 лет назад
  Sam Hocevar 861568b146 misc: some cleanup in files, including UTF-8 BOM. 10 лет назад
  Benjamin ‘Touky’ Huet 3b00a2e5ee Added Joystick count 10 лет назад
  Sam Hocevar d64b117b8d build: fix license and copyright information. 10 лет назад
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 10 лет назад
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 10 лет назад
  Sam Hocevar 7257bcc1e8 sdl: tiny fix for SDLv1 keyboard input. 10 лет назад
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 лет назад
  Benjamin ‘Touky’ Huet 0e09074d33 Revamped Game/Draw groups to split stuff and help spreading tick 10 лет назад
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 лет назад
  Sam Hocevar 42a5296207 gpu: use PEGTL to split lolfx files into different parts. 10 лет назад
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 10 лет назад
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 10 лет назад
  Sam Hocevar 6f1f7ab895 input: fix a typo in the key list and clean up some code. 10 лет назад
  Sam Hocevar 7934df34ef build: "USE_SDL" is now for SDL v2 and "USE_OLD_SDL" for version 1. 10 лет назад
  Sam Hocevar d37d124849 sdl: SDL2 video and audio support (no input yet). 10 лет назад
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 лет назад
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 лет назад
  Sam Hocevar 3862ad59dc base: going on a lowercase rampage; today’s victim: Array. 10 лет назад
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 лет назад
  Benjamin ‘Touky’ Huet 3d4b3d53c3 Added bunch of stuff on threads and images. 11 лет назад
  Benjamin ‘Touky’ Huet b98584957c Added Mouse scroll as axis. 11 лет назад
  Jean-Yves Lamoureux b59fdb8baa * Fix compilation on lesser tools 11 лет назад
  Jean-Yves Lamoureux 171433e9de * Fix compilation on lesser tools 11 лет назад
  Jean-Yves Lamoureux 81e4f7421e sdlinput: fix captured mouse coordinates 11 лет назад