967 コミット (b37dfcabf8ad7077d829fdf0d25fd278ed257f56)
 

作成者 SHA1 メッセージ 日付
  Benjamin ‘Touky’ Huet b37dfcabf8 CIS FIX 12年前
  Sam Hocevar 22e123eb08 test: add missing physics files to Makefile. 12年前
  Benjamin ‘Touky’ Huet ecd676ae74 Some CIS FIX. 12年前
  Benjamin ‘Touky’ Huet c13c243453 #include were fucked-up ...... 12年前
  Benjamin ‘Touky’ Huet 6cb8bb99ca Behold the power of LolPhysics ! 12年前
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest 12年前
  Sam Hocevar 782379a86a easymesh: the light direction is now a uniform variable. 12年前
  Sam Hocevar c36a5fe78f ps3: add pad support for the PS3, without plug/unplug detection for now. 12年前
  Sam Hocevar 1a118eda95 build: update Windows SDL binaries to 1.2.15. 12年前
  Sam Hocevar 3d02e1e213 build: recompile Win64 SDL with -D_CRTIMP= so that it uses the static runtime 12年前
  Sam Hocevar 16f16d5882 test: minor tweaks to the Bullet demo. 12年前
  Sam Hocevar f8befa3d7b build: fix PS3 optimisation flags in VS2010. 12年前
  Sam Hocevar 9a95a8ec30 ps3: fix CPU and stack size performance issues on the PS3. 12年前
  Sam Hocevar abf63fc76e build: always generate debug information in debug mode on VS2010. 12年前
  Sam Hocevar ca60558e03 build: put all Bullet files in their own VS2010 project subfolder. 12年前
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 12年前
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12年前
  Sam Hocevar f3b61c9616 test: refine physics timestep. 12年前
  Sam Hocevar 735d071778 core: fix Bullet compilation with the Native Client toolchain. 12年前
  Sam Hocevar fe05e5e11a test: activate the Bullet Physics test on all Unix platforms. 12年前
  Sam Hocevar 372c287ccd core: add the whole BulletPhysics source code to the engine core, because 12年前
  Benjamin ‘Touky’ Huet 041c815fb6 Works better now. 12年前
  Benjamin ‘Touky’ Huet 5acf6b77a7 BtPhysTest works ! 12年前
  Sam Hocevar a557ab6a7e build: ship BulletPhysics for Win32, Win64, X360 and PS3. 12年前
  Sam Hocevar de6b0993a9 build: revert the cool solution platform name change, because fucking 12年前
  Benjamin ‘Touky’ Huet ba99fad120 Small BtPhysTest tweak, the camera shows something, now. 12年前
  Sam Hocevar 4220cb8e12 build: do like BulletPhysics and make the PS3 code always visible. 12年前
  Sam Hocevar 316df48a60 test: use lol::mat4 instead of Bullet matrices. 12年前
  Sam Hocevar d707e468c8 build: fix broken LolFx compilation; square brackets need to be escaped 12年前
  Sam Hocevar d8a1724a7c build: only use the release binaries for BulletPhysics for now. 12年前
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12年前
  Sam Hocevar ec5af97f23 contrib: clean up the BulletPhysics contrib directory. 12年前
  Benjamin ‘Touky’ Huet 6c4d4bdf5f Added Location modifier in URO. 12年前
  Sam Hocevar ccf26405f2 build: do not warn about deprecated CRT warnings; we know what we 12年前
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12年前
  Sam Hocevar 2a5fec3db7 build: use more descriptive names for the solution configurations, but do 12年前
  Sam Hocevar cebf398bc9 build: force VS2010 to use the SNC compiler for the PS3. 12年前
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12年前
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12年前
  Sam Hocevar 8352c5146a build: use $CELL_SDK and fall back to $CELL_SDK if not set. 12年前
  Sam Hocevar f3dfadd1f9 gpu: fix vertex and index buffer behaviour on the PS3. 12年前
  Sam Hocevar 23a55c53fe core: workaround for systems that don't like thread exiting early. 12年前
  Sam Hocevar d9fab8c6fa build: use $CELLSDK instead of $CELL_SDK as per the documentation. 12年前
  Sam Hocevar c805dca4c8 build: create and activate Makefile for ToukyDemo. 12年前
  Sam Hocevar 6ff44b1829 build: use "win-*" instead of "windows-*" in build names so that they 12年前
  Benjamin ‘Touky’ Huet 654e8bbfa3 Added ToukyDemo to sln. 12年前
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12年前
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12年前
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12年前
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12年前