Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 лет назад |
Sam Hocevar
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5adaccac91
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test: make namespace usage less intrusive in math examples.
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13 лет назад |
Sam Hocevar
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6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 лет назад |
Sam Hocevar
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222401ad97
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tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 лет назад |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 лет назад |
Sam Hocevar
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e5df84100b
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nacl: quick and dirty mouse support.
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13 лет назад |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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13 лет назад |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 лет назад |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 лет назад |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 лет назад |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 лет назад |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 лет назад |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 лет назад |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 лет назад |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 лет назад |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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13 лет назад |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 лет назад |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 лет назад |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 лет назад |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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ebefc041b5
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tutorial: replace log() calls with fast approximations.
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13 лет назад |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 лет назад |
Sam Hocevar
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57a2833985
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tutorial: try to send data to the GPU that matches the internal format.
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13 лет назад |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 лет назад |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 лет назад |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 лет назад |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 лет назад |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 лет назад |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 лет назад |
Sam Hocevar
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7e10fe247b
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tutorial: zoom automatically in the fractal viewer.
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13 лет назад |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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13 лет назад |
Sam Hocevar
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ac80379324
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tutorial: port Mandelbrot tutorial to the PS3.
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13 лет назад |
Sam Hocevar
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7e337a0607
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ps3: compilation fixes for the PS3.
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13 лет назад |
Sam Hocevar
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97d2431456
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tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 лет назад |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 лет назад |
Sam Hocevar
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11fb586a20
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gpu: start implementing a vertex buffer object.
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13 лет назад |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
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13 лет назад |
Sam Hocevar
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1ca9c191e6
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debug: fix a timing issue in the quad debug object.
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13 лет назад |
Sam Hocevar
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55b8dece84
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test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 лет назад |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
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13 лет назад |
Sam Hocevar
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3e9d3e323b
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math: build quaternions from rotation matrices and conversely.
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13 лет назад |
Sam Hocevar
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def84d569d
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core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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13 лет назад |
Sam Hocevar
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01ebcec3b8
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core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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13 лет назад |
Sam Hocevar
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c3423cd765
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test: clean up tutorial #2.
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13 лет назад |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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13 лет назад |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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13 лет назад |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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13 лет назад |