Sam Hocevar
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b5cc7b7877
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tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
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13 роки тому |
Sam Hocevar
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5adaccac91
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test: make namespace usage less intrusive in math examples.
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13 роки тому |
Sam Hocevar
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6640cacd29
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tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
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13 роки тому |
Sam Hocevar
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222401ad97
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tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
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13 роки тому |
Sam Hocevar
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0a669f9c49
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tutorial: make the GLSL Mandelbrot shader completely branchless.
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13 роки тому |
Sam Hocevar
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e5df84100b
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nacl: quick and dirty mouse support.
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13 роки тому |
Sam Hocevar
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b7f21d3d49
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tutorial: fix texel offset issues in the fractal zoomer.
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13 роки тому |
Sam Hocevar
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07520f26f2
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nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
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13 роки тому |
Sam Hocevar
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6743bb45cd
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nacl: the Mandelbrot zoomer is starting to work on NaCl.
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13 роки тому |
Sam Hocevar
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bc331e0116
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gl: do not enable or disable GL_TEXTURE_2D with GLES 2.0, it's now illegal.
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13 роки тому |
Sam Hocevar
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2edb8115e6
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core: port all code to NativeClient. Nothing runs for now, but it builds.
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13 роки тому |
Sam Hocevar
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8a239b4df7
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gl: fix long-standing bug where clear color didn't properly set
the alpha value.
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13 роки тому |
Sam Hocevar
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aab3fb7c45
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tutorial: progressive zoom in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
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7f096b61e4
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tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
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13 роки тому |
Sam Hocevar
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f9323a8a89
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tutorial: get the Mandelbrot viewer to run on OS X.
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13 роки тому |
Sam Hocevar
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ec705032ad
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ps3: fix a performance issue in the Mandelbrot viewer texture upload.
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13 роки тому |
Sam Hocevar
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aa4bde4a60
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ps3: fix a typo causing a compilation error.
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13 роки тому |
Sam Hocevar
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08e3ee64ad
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tutorial: create texture with the proper format and type on the PS3.
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13 роки тому |
Sam Hocevar
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790f3783d2
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tutorial: port the new Mandelbrot shader to Cg.
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13 роки тому |
Sam Hocevar
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7ba6e2bb29
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tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
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13 роки тому |
Sam Hocevar
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adf0dfcc7e
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tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
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ebefc041b5
|
tutorial: replace log() calls with fast approximations.
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13 роки тому |
Sam Hocevar
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5d42f27259
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tutorial: port the Mandelbrot dithering shader to Cg.
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13 роки тому |
Sam Hocevar
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57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
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13 роки тому |
Sam Hocevar
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20f67433ef
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tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
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13 роки тому |
Sam Hocevar
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e5dcf4dd2a
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tutorial: try to reduce the blur effect; now it's pixelated...
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13 роки тому |
Sam Hocevar
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862e05f716
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tutorial: clamp zoom values in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
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849461fb6f
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tutorial: navigate in the fractal using the mouse.
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13 роки тому |
Sam Hocevar
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8ec5fff6df
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core: implement Application::ShowPointer() so that applications can choose
whether to use the system mouse pointer or not.
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13 роки тому |
Sam Hocevar
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adf2b0de2e
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tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
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13 роки тому |
Sam Hocevar
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ee3be0b6d3
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tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
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13 роки тому |
Sam Hocevar
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7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
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13 роки тому |
Sam Hocevar
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5b950dbda5
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core: add a double complex type.
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13 роки тому |
Sam Hocevar
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ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
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13 роки тому |
Sam Hocevar
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7e337a0607
|
ps3: compilation fixes for the PS3.
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13 роки тому |
Sam Hocevar
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97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
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5120d97be5
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tutorial: continuous color in the Mandelbrot viewer.
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13 роки тому |
Sam Hocevar
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ff1773b58e
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test: create the bases for a new tutorial, with texture uploads.
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13 роки тому |
Sam Hocevar
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11fb586a20
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gpu: start implementing a vertex buffer object.
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13 роки тому |
Sam Hocevar
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433d05964c
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core: implement complex numbers and add unit tests for these.
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13 роки тому |
Sam Hocevar
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1ca9c191e6
|
debug: fix a timing issue in the quad debug object.
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13 роки тому |
Sam Hocevar
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55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
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13 роки тому |
Sam Hocevar
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3dde22ea62
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test: add missing quaternion unit tests.
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13 роки тому |
Sam Hocevar
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3e9d3e323b
|
math: build quaternions from rotation matrices and conversely.
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13 роки тому |
Sam Hocevar
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def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
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13 роки тому |
Sam Hocevar
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01ebcec3b8
|
core: split vector operations into linear and non-linear so that we can
reuse the linear operations in quaternions. Also mark some constructors
explicit to better spot coding errors.
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13 роки тому |
Sam Hocevar
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c3423cd765
|
test: clean up tutorial #2.
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13 роки тому |
Sam Hocevar
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3978ea9e2a
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core: fix bugs in mat4::lookat() and mat4::perspective(), and ensure these
function use degrees rather than radians.
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13 роки тому |
Sam Hocevar
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c9aa11c9e3
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test: start writing tutorials and other shit.
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13 роки тому |
Sam Hocevar
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804f6684b5
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scene: try to disable all activated GL features in the scene rendering.
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13 роки тому |