1167 Комити (b73d8b5382f381a35d95ae459ddeef4d94273a85)
 

Аутор SHA1 Порука Датум
  Sam Hocevar b73d8b5382 vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers. пре 12 година
  Sam Hocevar d953508b81 build: try to detect the number of CPU cores on Windows. пре 12 година
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now пре 12 година
  Sam Hocevar 36d52e2912 build: abort make process if a flex or bison run fails. пре 12 година
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. пре 12 година
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. пре 12 година
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected пре 12 година
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. пре 12 година
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. пре 12 година
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does пре 12 година
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of пре 12 година
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's пре 12 година
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. пре 12 година
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. пре 12 година
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. пре 12 година
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse пре 12 година
  jeunathe 2a9f2bed79 New subProject for jnat пре 12 година
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been пре 12 година
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. пре 12 година
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. пре 12 година
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only пре 12 година
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. пре 12 година
  Lolbot 23807ea88e fixed 23 files out of 277: пре 12 година
  Lolbot 17eecb115f build: improve source checking script for lolbot. пре 12 година
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. пре 12 година
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. пре 12 година
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. пре 12 година
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. пре 12 година
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. пре 12 година
  Benjamin ‘Touky’ Huet 486029decd Revert пре 12 година
  Benjamin ‘Touky’ Huet b887ac5355 Small refactor on the BulletCc. пре 12 година
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. пре 12 година
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. пре 12 година
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. пре 12 година
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. пре 12 година
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. пре 12 година
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. пре 12 година
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. пре 12 година
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. пре 12 година
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. пре 12 година
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". пре 12 година
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI пре 12 година
  Benjamin ‘Touky’ Huet c0d15f170a пре 12 година
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. пре 12 година
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. пре 12 година
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the пре 12 година
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. пре 12 година
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. пре 12 година
  Benjamin ‘Touky’ Huet 2f85ae6d0a пре 12 година
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. пре 12 година