Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
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13 anni fa |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 anni fa |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 anni fa |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 anni fa |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 anni fa |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 anni fa |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 anni fa |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 anni fa |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 anni fa |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 anni fa |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 anni fa |
Sam Hocevar
|
7ba6e2bb29
|
tutorial: the Mandelbrot viewer now queries the nearest pixel of each
slice, and averages the results. This gives us almost free antialiasing,
since all these queries will need to be done anyway for raytracing.
|
13 anni fa |
Sam Hocevar
|
adf0dfcc7e
|
tutorial: decorrelate window size and texture size in the Mandelbrot viewer.
|
13 anni fa |
Sam Hocevar
|
ebefc041b5
|
tutorial: replace log() calls with fast approximations.
|
13 anni fa |
Sam Hocevar
|
5d42f27259
|
tutorial: port the Mandelbrot dithering shader to Cg.
|
13 anni fa |
Sam Hocevar
|
57a2833985
|
tutorial: try to send data to the GPU that matches the internal format.
|
13 anni fa |
Sam Hocevar
|
20f67433ef
|
tutorial: use a palette for the rendering; it gives us free dithering and
gains 10 milliseconds in the game tick.
|
13 anni fa |
Sam Hocevar
|
e5dcf4dd2a
|
tutorial: try to reduce the blur effect; now it's pixelated...
|
13 anni fa |
Sam Hocevar
|
862e05f716
|
tutorial: clamp zoom values in the Mandelbrot viewer.
|
13 anni fa |
Sam Hocevar
|
849461fb6f
|
tutorial: navigate in the fractal using the mouse.
|
13 anni fa |
Sam Hocevar
|
adf2b0de2e
|
tutorial: speed up texture uploads in the Mandelbrot viewer by only
sending the part we just modified.
|
13 anni fa |
Sam Hocevar
|
ee3be0b6d3
|
tutorial: speed up Mandelbrot zoomer by only updating one pixel out of 4
each frame.
|
13 anni fa |
Sam Hocevar
|
7e10fe247b
|
tutorial: zoom automatically in the fractal viewer.
|
13 anni fa |
Sam Hocevar
|
ac80379324
|
tutorial: port Mandelbrot tutorial to the PS3.
|
13 anni fa |
Sam Hocevar
|
97d2431456
|
tutorial: properly implement continuous color in the Mandelbrot viewer.
|
13 anni fa |
Sam Hocevar
|
5120d97be5
|
tutorial: continuous color in the Mandelbrot viewer.
|
13 anni fa |
Sam Hocevar
|
ff1773b58e
|
test: create the bases for a new tutorial, with texture uploads.
|
13 anni fa |
Sam Hocevar
|
433d05964c
|
core: implement complex numbers and add unit tests for these.
|
13 anni fa |
Sam Hocevar
|
55b8dece84
|
test: fix OS X compilation; we still need SDLmain.a on that platform.
|
13 anni fa |
Sam Hocevar
|
3dde22ea62
|
test: add missing quaternion unit tests.
|
13 anni fa |
Sam Hocevar
|
def84d569d
|
core: implement a quaternion class and tighten some vector operation rules
to avoid common programming errors.
|
13 anni fa |
Sam Hocevar
|
c3423cd765
|
test: clean up tutorial #2.
|
13 anni fa |
Sam Hocevar
|
c9aa11c9e3
|
test: start writing tutorials and other shit.
|
13 anni fa |
Sam Hocevar
|
4a16c072f2
|
core: new combinations of integer vectors (unsigned, 8-bit, etc.), dot and
cross product, normalize, etc.
|
13 anni fa |
Sam Hocevar
|
8deb365040
|
core: write a generic application class.
|
13 anni fa |
Sam Hocevar
|
6767dae741
|
core: disallow casting eg. a vec3 into a vec2. Use the xy() getter instead.
|
13 anni fa |
Sam Hocevar
|
94160c461c
|
test: minor fixes to the test suite: disable optimisation tests in debug
mode, and do not call "new" when we’re not sure "delete" can be called.
|
13 anni fa |
Sam Hocevar
|
7af192f529
|
test: minor Remez algorithm tests.
|
13 anni fa |
Sam Hocevar
|
4041166c56
|
core: improve sin() and exp() performance by replacing divisions with
multiplications where appropriate.
|
13 anni fa |
Sam Hocevar
|
2235e9c180
|
core: implement real methods cbrt(), log2(), exp2(), and copysign().
|
13 anni fa |
Sam Hocevar
|
5d9167bda0
|
core: fix an accuracy error in real::re() and real::sqrt() introduced in
the 16-to-32-bit refactoring.
|
13 anni fa |
Sam Hocevar
|
79a15eafd8
|
test: random useless crap.
|
13 anni fa |
Sam Hocevar
|
1d0797efa5
|
test: various improvements to the Remez exchange solver.
|
13 anni fa |
Sam Hocevar
|
bfb5de1681
|
test: more Remez exchange experimentations.
|
13 anni fa |
Sam Hocevar
|
3391a4c904
|
test: more Remez exchange experimentations.
|
13 anni fa |
Sam Hocevar
|
2ff9183c8c
|
test: allow to perform Remez solving on an arbitrary range.
|
13 anni fa |
Sam Hocevar
|
57510be2b0
|
test: some refactoring in the Remez solver to prepare multiple function
solving.
|
13 anni fa |
Sam Hocevar
|
7aac9df337
|
test: add missing <cstdio> include in pi test program.
|
13 anni fa |
Sam Hocevar
|
6b80bc9d09
|
test: use namespace "std" to avoid PS3 build errors.
|
13 anni fa |
Sam Hocevar
|
123f903065
|
test: add support for relative error in the Remez exchange test program.
|
13 anni fa |