278 Commitit (b8377c41604464d04203297837a5542d76735c6f)
 

Tekijä SHA1 Viesti Päivämäärä
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 vuotta sitten
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 vuotta sitten
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 13 vuotta sitten
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 vuotta sitten
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 vuotta sitten
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 vuotta sitten
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. 13 vuotta sitten
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. 13 vuotta sitten
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. 13 vuotta sitten
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 vuotta sitten
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 vuotta sitten
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 vuotta sitten
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 vuotta sitten
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 vuotta sitten
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 vuotta sitten
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. 13 vuotta sitten
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 vuotta sitten
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). 13 vuotta sitten
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). 13 vuotta sitten
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 vuotta sitten
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 vuotta sitten
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 vuotta sitten
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 13 vuotta sitten
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. 13 vuotta sitten
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 13 vuotta sitten
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 13 vuotta sitten
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build 13 vuotta sitten
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus 13 vuotta sitten
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. 13 vuotta sitten
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. 13 vuotta sitten
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 13 vuotta sitten
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. 13 vuotta sitten
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. 13 vuotta sitten
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. 13 vuotta sitten
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. 13 vuotta sitten
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. 13 vuotta sitten
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. 13 vuotta sitten
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. 13 vuotta sitten
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. 13 vuotta sitten
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. 13 vuotta sitten
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. 13 vuotta sitten
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. 13 vuotta sitten
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the 13 vuotta sitten
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here 13 vuotta sitten
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 13 vuotta sitten
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. 13 vuotta sitten
  Sam Hocevar d858cb2444 Clean up configure.ac from useless variables. 13 vuotta sitten
  Sam Hocevar e17905e03a Try to autodetect GtkGL development libs, and don't build the Deus Hax 13 vuotta sitten
  Sam Hocevar 560164e15f Rename build scripts to build-linux and build-mingw. 13 vuotta sitten
  Sam Hocevar 9f3cd82c2e Add a build-mingw.sh script for Win32 builds. 14 vuotta sitten