119 Commit (ba5c900b32449de76b9655c4a9da1f92e0f14d89)

Autore SHA1 Messaggio Data
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 anni fa
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 anni fa
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 10 anni fa
  Sam Hocevar 42813316b8 build: improve emscripten build. 10 anni fa
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 10 anni fa
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 10 anni fa
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 10 anni fa
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 10 anni fa
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 10 anni fa
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 10 anni fa
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 10 anni fa
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 anni fa
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 anni fa
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 anni fa
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 anni fa
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 anni fa
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 anni fa
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 anni fa
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 anni fa
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 anni fa
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 anni fa
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 anni fa
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 anni fa
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 anni fa
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 anni fa
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 anni fa
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 11 anni fa
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 anni fa
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 anni fa
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 anni fa
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. 11 anni fa
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. 11 anni fa
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 anni fa
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 11 anni fa
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). 11 anni fa
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 11 anni fa
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 anni fa
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. 11 anni fa
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 11 anni fa
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. 11 anni fa
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. 11 anni fa
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually 11 anni fa
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. 11 anni fa
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. 11 anni fa
  Sam Hocevar 2f752030f0 engine: remove dead code. 11 anni fa
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead 11 anni fa
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 anni fa
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. 11 anni fa
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 anni fa
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 anni fa