Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
10 anni fa
Sam Hocevar
6ffaca4bbd
engine: move some files around.
10 anni fa
Sam Hocevar
508556c0a0
sys: get rid of threadbase.h.
Merge threadbase.h into thread.h since we no longer need to have “secret”
thread implementations; all the platforms we care about have std::thread
or just don’t support threads at all.
10 anni fa
Sam Hocevar
42813316b8
build: improve emscripten build.
10 anni fa
Benjamin ‘Touky’ Huet
b0e0678468
Mesh: PrimitiveRenderer naming convention fixup
10 anni fa
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 anni fa
Benjamin ‘Touky’ Huet
f139a7e164
LolImGui integration 2nd pass: It now works perfectly (to the extent of the api)
SDL2: Mouse is back ! With correct focus support
SDL2: Added typing support with keyboard
ShaderBuilder: Refactored and simplified Shader block creation
Several warning removal
Fixed Image::Copy
10 anni fa
Benjamin ‘Touky’ Huet
bd9fddc5d9
Split Tileset in TextureImage -> Tileset
Added Texture (by image) update in TextureImage (and tileset)
Added lolimgui first integration pass
10 anni fa
Benjamin ‘Touky’ Huet
9c07e8c2e0
Added Thread classes
Added InputProfile in Controller
Added ExecLuaCode
10 anni fa
Benjamin ‘Touky’ Huet
106a7632d1
Small folders tweaks
10 anni fa
Benjamin ‘Touky’ Huet
baae344fc2
lua property get/set added, not as nice as I wished, but working.
10 anni fa
Benjamin ‘Touky’ Huet
596e74c78c
Added first pass for Base Lua setup
11 anni fa
Benjamin ‘Touky’ Huet
73cafd5c31
2nd EasyMesh split pass
11 anni fa
Benjamin ‘Touky’ Huet
f67da65818
First pass of EasyMesh split & refactor
Big FAT pass on windows-warning. It is better now.
11 anni fa
Sam Hocevar
f791b672ed
misc: lots of compilation fixes for Visual Studio (related to mediocre
support for enable_if and other template metaprogramming techniques),
for Clang (related to static const template class member initialisation)
and for GCC (related to forward declaration of non-int enum classes).
11 anni fa
Sam Hocevar
ec00776d61
math: start working on a bigint type, which will be the fundation
for the next implementation of large float numbers.
11 anni fa
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
11 anni fa
Sam Hocevar
a07844682e
build: remove dead PS3 code.
11 anni fa
Sam Hocevar
1106503917
math: simple Perlin noise for comparison purposes.
11 anni fa
Sam Hocevar
5d9488182f
math: extract the gradient generator from simplex noise so that we
can reuse it for other noise implementations.
11 anni fa
Sam Hocevar
baebd131fc
math: add a simple polynomial template class.
11 anni fa
Sam Hocevar
7bd5a94ca0
image: add the skeleton for a Movie class.
11 anni fa
Sam Hocevar
4374db93c4
input: use key scancodes everywhere, but add a small fallback for SDL1.2.
11 anni fa
Sam Hocevar
0cc1dd69ba
input: use scancodes instead of ASCII values when using SDL v2.
11 anni fa
Sam Hocevar
2b81246a22
build: reorganise some visual studio shit and comment some files.
11 anni fa
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 anni fa
Sam Hocevar
0bc2ec0480
build: move VS solution one directory below and create a VS2014 solution.
11 anni fa
Sam Hocevar
62f7068516
math: move code from vector.cpp to matrix.cpp and transform.cpp.
11 anni fa
Sam Hocevar
7cf72fd16e
base: add a simple tuple implementation.
11 anni fa
Sam Hocevar
11dc5eebcc
math: put almost all quaternion/vector/matrix operators in ADL namespaces.
11 anni fa
Sam Hocevar
a6327b2469
math: move complex/quaternion code out of vector.h and into transform.h.
11 anni fa
Sam Hocevar
b7e237c6ea
math: move matrix code out of vector.h into a new matrix.h header.
11 anni fa
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 anni fa
Sam Hocevar
378eaec1cb
sys: use the fully working std::atomic instead of our placeholder class.
11 anni fa
Sam Hocevar
6526c8c904
image: reimplement most image merge operations (overlay, screen, etc.).
11 anni fa
Sam Hocevar
8abafbc686
math: add Array3D template class. Happy, Touky? :-)
11 anni fa
Sam Hocevar
18254349aa
image: gather pixel-related types and enums into a single pixel.h header.
11 anni fa
Sam Hocevar
c5a3d4873b
image: port the DBS dithering method and remove a few dead files.
11 anni fa
Sam Hocevar
59a157a58c
build: port solution to VS2013. Muahahaha.
11 anni fa
Sam Hocevar
967ce8141b
image: bicubic and Bresenham resampling.
11 anni fa
Sam Hocevar
c33c45904b
image: brightness, contrast, threshold, invert, dilate, erode, sharpen.
11 anni fa
Sam Hocevar
b5e3bc6c2f
image: get rid of stock images; we were misusing them where we actually
wanted convolution or dithering kernels.
11 anni fa
Sam Hocevar
6b9f3b66c1
image: add YUV filter, median filter, and image cropping.
11 anni fa
Sam Hocevar
e064118dc1
image: ordered dithering is now complete.
11 anni fa
Sam Hocevar
2f752030f0
engine: remove dead code.
11 anni fa
Sam Hocevar
08fb9be357
image: make the various image processing kernels use Array2D instead
of slightly overkill Image objects.
11 anni fa
Sam Hocevar
12d249f3fa
image: add Convolution() method, with optimisation for separable filters.
11 anni fa
Sam Hocevar
b369be3dd7
build: various Windows compilation fixes.
11 anni fa
Sam Hocevar
5fb1ce656f
math: add an Array2D class that acts like a 2D matrix.
11 anni fa
Sam Hocevar
47e71bda63
base: rough implementation of safe enums with minimal ToString() support.
11 anni fa