119 Incheckningar (ba5c900b32449de76b9655c4a9da1f92e0f14d89)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 6ffaca4bbd engine: move some files around. 10 år sedan
  Sam Hocevar 508556c0a0 sys: get rid of threadbase.h. 10 år sedan
  Sam Hocevar 42813316b8 build: improve emscripten build. 11 år sedan
  Benjamin ‘Touky’ Huet b0e0678468 Mesh: PrimitiveRenderer naming convention fixup 11 år sedan
  Sam Hocevar 8639d8a0d3 build: move imgui to external/ because it does not really need a complex build system, just one #include. 11 år sedan
  Benjamin ‘Touky’ Huet f139a7e164 LolImGui integration 2nd pass: It now works perfectly (to the extent of the api) 11 år sedan
  Benjamin ‘Touky’ Huet bd9fddc5d9 Split Tileset in TextureImage -> Tileset 11 år sedan
  Benjamin ‘Touky’ Huet 9c07e8c2e0 Added Thread classes 11 år sedan
  Benjamin ‘Touky’ Huet 106a7632d1 Small folders tweaks 11 år sedan
  Benjamin ‘Touky’ Huet baae344fc2 lua property get/set added, not as nice as I wished, but working. 11 år sedan
  Benjamin ‘Touky’ Huet 596e74c78c Added first pass for Base Lua setup 11 år sedan
  Benjamin ‘Touky’ Huet 73cafd5c31 2nd EasyMesh split pass 11 år sedan
  Benjamin ‘Touky’ Huet f67da65818 First pass of EasyMesh split & refactor 11 år sedan
  Sam Hocevar f791b672ed misc: lots of compilation fixes for Visual Studio (related to mediocre 11 år sedan
  Sam Hocevar ec00776d61 math: start working on a bigint type, which will be the fundation 11 år sedan
  Sam Hocevar 31477c906e build: remove the LolFx and the EasyMesh compilers for now. 11 år sedan
  Sam Hocevar a07844682e build: remove dead PS3 code. 11 år sedan
  Sam Hocevar 1106503917 math: simple Perlin noise for comparison purposes. 11 år sedan
  Sam Hocevar 5d9488182f math: extract the gradient generator from simplex noise so that we 11 år sedan
  Sam Hocevar baebd131fc math: add a simple polynomial template class. 11 år sedan
  Sam Hocevar 7bd5a94ca0 image: add the skeleton for a Movie class. 11 år sedan
  Sam Hocevar 4374db93c4 input: use key scancodes everywhere, but add a small fallback for SDL1.2. 11 år sedan
  Sam Hocevar 0cc1dd69ba input: use scancodes instead of ASCII values when using SDL v2. 11 år sedan
  Sam Hocevar 2b81246a22 build: reorganise some visual studio shit and comment some files. 11 år sedan
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 11 år sedan
  Sam Hocevar 0bc2ec0480 build: move VS solution one directory below and create a VS2014 solution. 11 år sedan
  Sam Hocevar 62f7068516 math: move code from vector.cpp to matrix.cpp and transform.cpp. 11 år sedan
  Sam Hocevar 7cf72fd16e base: add a simple tuple implementation. 11 år sedan
  Sam Hocevar 11dc5eebcc math: put almost all quaternion/vector/matrix operators in ADL namespaces. 11 år sedan
  Sam Hocevar a6327b2469 math: move complex/quaternion code out of vector.h and into transform.h. 11 år sedan
  Sam Hocevar b7e237c6ea math: move matrix code out of vector.h into a new matrix.h header. 11 år sedan
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 11 år sedan
  Sam Hocevar 378eaec1cb sys: use the fully working std::atomic instead of our placeholder class. 11 år sedan
  Sam Hocevar 6526c8c904 image: reimplement most image merge operations (overlay, screen, etc.). 11 år sedan
  Sam Hocevar 8abafbc686 math: add Array3D template class. Happy, Touky? :-) 11 år sedan
  Sam Hocevar 18254349aa image: gather pixel-related types and enums into a single pixel.h header. 11 år sedan
  Sam Hocevar c5a3d4873b image: port the DBS dithering method and remove a few dead files. 11 år sedan
  Sam Hocevar 59a157a58c build: port solution to VS2013. Muahahaha. 11 år sedan
  Sam Hocevar 967ce8141b image: bicubic and Bresenham resampling. 11 år sedan
  Sam Hocevar c33c45904b image: brightness, contrast, threshold, invert, dilate, erode, sharpen. 11 år sedan
  Sam Hocevar b5e3bc6c2f image: get rid of stock images; we were misusing them where we actually 11 år sedan
  Sam Hocevar 6b9f3b66c1 image: add YUV filter, median filter, and image cropping. 11 år sedan
  Sam Hocevar e064118dc1 image: ordered dithering is now complete. 11 år sedan
  Sam Hocevar 2f752030f0 engine: remove dead code. 11 år sedan
  Sam Hocevar 08fb9be357 image: make the various image processing kernels use Array2D instead 11 år sedan
  Sam Hocevar 12d249f3fa image: add Convolution() method, with optimisation for separable filters. 11 år sedan
  Sam Hocevar b369be3dd7 build: various Windows compilation fixes. 11 år sedan
  Sam Hocevar 5fb1ce656f math: add an Array2D class that acts like a 2D matrix. 11 år sedan
  Sam Hocevar 47e71bda63 base: rough implementation of safe enums with minimal ToString() support. 11 år sedan
  Sam Hocevar 7e769d6c79 base: make the safe enums slightly safer. :-) 11 år sedan