35 Commits (c0d15f170ac0948ec18540e6ddbc1414e6c23449)

Auteur SHA1 Bericht Datum
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 jaren geleden
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 jaren geleden
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 jaren geleden
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 jaren geleden
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 jaren geleden
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 jaren geleden
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 jaren geleden
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 jaren geleden
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 jaren geleden
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 jaren geleden
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 jaren geleden
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 jaren geleden
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 jaren geleden
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 jaren geleden
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 jaren geleden
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 jaren geleden
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 jaren geleden
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 jaren geleden
  Sam Hocevar 837e56435d easymesh: fix the specular highlight in the OpenGL shader. 12 jaren geleden
  Sam Hocevar 7a776e72f5 core: fix the X360 build by re-adding macro barriers I removed. 12 jaren geleden
  Sam Hocevar 23ab462042 gpu: try to patch some simple GLSL shaders on the fly so that they 12 jaren geleden
  Sam Hocevar 03e83798eb build: fix the Raspberry Pi build and add a build script for it. 12 jaren geleden
  Sam Hocevar c5915aa35c tutorial: use real numbers in the fractal navigation (doubles are still 12 jaren geleden
  Sam Hocevar 5bd24fa1d3 build: hide the SDL_main.h inclusion in core.h, and only activate it 12 jaren geleden
  Sam Hocevar b5563ad21d core: switch the Win32/x64 binaries to the Windows subsystem so that they 12 jaren geleden
  Sam Hocevar 497df444cc easymesh: add the capsule mesh. 12 jaren geleden
  Sam Hocevar e12fc0e35c tutorial: add a simple EasyMesh viewer. 12 jaren geleden
  Sam Hocevar a01c953096 tutorial: start working on an FBO example. 12 jaren geleden
  Sam Hocevar 951c93ab84 data: fix ascii.png search path. 12 jaren geleden
  Sam Hocevar 8be874ae39 build: factor the LolFx compilation rule into configure.ac. 12 jaren geleden
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper 12 jaren geleden
  Sam Hocevar 5008482e54 tutorial: remove dead code in 11_fractal. 12 jaren geleden
  Sam Hocevar 3389ed69a2 build: move all games to a "games" subdirectory to clean up the root 12 jaren geleden
  Sam Hocevar 7dd4bec8c7 build: fix the VS2010 build and add build/ and binaries/ to the dist 12 jaren geleden
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and 12 jaren geleden