Sam Hocevar
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45da878e36
|
tutorial: make the noise shader computationally more efficient.
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12 anos atrás |
Sam Hocevar
|
ada16c6214
|
tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
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12 anos atrás |
Sam Hocevar
|
7c30e626bd
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tutorial: optimise Perlin noise shader and reduce its complexity.
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12 anos atrás |
Sam Hocevar
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5d7a1c24bd
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tutorial: port noise demo to PS3 and Xbox360.
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12 anos atrás |
Sam Hocevar
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125ad21192
|
tutorial: the noise demo is now really, really, ridiculously good looking.
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12 anos atrás |
Sam Hocevar
|
a86eaf1bb2
|
tutorial: start working on a small Perlin-like noise demo.
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12 anos atrás |
Sam Hocevar
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779815802a
|
tutorial: minor shadebob demo tweaks.
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12 anos atrás |
Sam Hocevar
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1c5cdd8c50
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tutorial: fix the FBO demo on the Xbox360.
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12 anos atrás |
Cédric Lecacheur
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82bb4cd6a3
|
EsayMesh : RadialJitter func & demo added
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12 anos atrás |
Sam Hocevar
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e4cc84d5b3
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gpu: finalise the framebuffer object Direct3D implementation.
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12 anos atrás |
Sam Hocevar
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7d5fe8a7c6
|
gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
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12 anos atrás |
Sam Hocevar
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51bf8067a9
|
gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
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12 anos atrás |
Sam Hocevar
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3fd6702613
|
build: fix a few compilation and build errors.
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12 anos atrás |
Sam Hocevar
|
bd076c2deb
|
tutorial: minor tweaks.
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12 anos atrás |
Sam Hocevar
|
98756e277f
|
tutorial: nicer blur and colour effect in the FBO tutorial.
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12 anos atrás |
Sam Hocevar
|
3f883b9aba
|
tutorial: fix the FBO shader so that it works with OpenGL ES.
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12 anos atrás |
Sam Hocevar
|
13e5b6b8c4
|
tutorial: make the FBO example display something at last, so we can port
it to DirectX.
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12 anos atrás |
Sam Hocevar
|
f74b85fcf7
|
tutorial: test some advanced shapes for easymesh.
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12 anos atrás |
Sam Hocevar
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837e56435d
|
easymesh: fix the specular highlight in the OpenGL shader.
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12 anos atrás |
Sam Hocevar
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7a776e72f5
|
core: fix the X360 build by re-adding macro barriers I removed.
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12 anos atrás |
Sam Hocevar
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23ab462042
|
gpu: try to patch some simple GLSL shaders on the fly so that they
work on OpenGL ES contexts.
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12 anos atrás |
Sam Hocevar
|
03e83798eb
|
build: fix the Raspberry Pi build and add a build script for it.
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12 anos atrás |
Sam Hocevar
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c5915aa35c
|
tutorial: use real numbers in the fractal navigation (doubles are still
used in the fractal computation).
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12 anos atrás |
Sam Hocevar
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5bd24fa1d3
|
build: hide the SDL_main.h inclusion in core.h, and only activate it
on Windows if using Visual Studio; if using MinGW, try to stick to the
original main() entry point.
|
12 anos atrás |
Sam Hocevar
|
b5563ad21d
|
core: switch the Win32/x64 binaries to the Windows subsystem so that they
do not open a console at startup.
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12 anos atrás |
Sam Hocevar
|
497df444cc
|
easymesh: add the capsule mesh.
|
12 anos atrás |
Sam Hocevar
|
e12fc0e35c
|
tutorial: add a simple EasyMesh viewer.
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12 anos atrás |
Sam Hocevar
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a01c953096
|
tutorial: start working on an FBO example.
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12 anos atrás |
Sam Hocevar
|
951c93ab84
|
data: fix ascii.png search path.
|
12 anos atrás |
Sam Hocevar
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8be874ae39
|
build: factor the LolFx compilation rule into configure.ac.
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12 anos atrás |
Sam Hocevar
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caec5ed082
|
build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
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12 anos atrás |
Sam Hocevar
|
5008482e54
|
tutorial: remove dead code in 11_fractal.
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12 anos atrás |
Sam Hocevar
|
3389ed69a2
|
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
|
12 anos atrás |
Sam Hocevar
|
7dd4bec8c7
|
build: fix the VS2010 build and add build/ and binaries/ to the dist
tarball.
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12 anos atrás |
Sam Hocevar
|
78f7a303ff
|
build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
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12 anos atrás |