1587 Commits (c1428fc1f99be7b6370ddf8381a74f7378b9297a)
 

Author SHA1 Message Date
  Sam Hocevar 7cfcfb2413 shader: factor the uniform handling logic into platform-independent methods 13 years ago
  Sam Hocevar 394fffe057 gl: implement the PS3 version of our bitmap renderer. 13 years ago
  Sam Hocevar e3e99deb12 debug: add a debug example with a shader and a uniform matrix parameter, to 13 years ago
  Sam Hocevar 1e9cfba718 debug: add new shader tests and write some Cg equivalents on the PS3. 13 years ago
  Sam Hocevar eb32d04c84 ps3: if the implementation supports Cg but not GLSL (for instance on the PS3), 13 years ago
  Sam Hocevar 299100949a contrib: add missing .a files that have been ignored by .gitignore for 13 years ago
  Sam Hocevar 9bea12367d debug: minor updates to the debug quad code. 13 years ago
  Sam Hocevar ad17147b43 debug: refactor quad test. 13 years ago
  Sam Hocevar 28f8fce429 gl: do not call glDeleteBuffers with a zero-length list, it crashes on 13 years ago
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 years ago
  Sam Hocevar 66102168e3 debug: make the GL test compile on Android. 13 years ago
  Sam Hocevar 6ef55ca61f ps3: some compilation fixes to accomodate for recent debug additions. 13 years ago
  Sam Hocevar 0328a6dfa3 test: add a unit test for the recent vector promotion problem. 13 years ago
  Sam Hocevar 28bda9a25b core: fix a bug in vector casts; vec2 -> vec3 promotion for instance would 13 years ago
  Sam Hocevar b71ed99d8e debug: reset the GL state more aggressively between quad renderings; this 13 years ago
  Sam Hocevar 084e728d42 build: make build-mingw executable. 13 years ago
  Sam Hocevar 29f9e664e0 build: a few more .gitignore entries. 13 years ago
  Sam Hocevar 153425ed14 debug: only print the layer and map errors once. 13 years ago
  Sam Hocevar 5123b94188 debug: reset texture unit in the GL quad. 13 years ago
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 years ago
  Sam Hocevar 510cea73d2 build: fix the editor building on mingw32. 13 years ago
  Sam Hocevar ffb7037da8 debug: add a slightly more complex vertex buffer test quad. 13 years ago
  Sam Hocevar a84eb53f8e debug: some code cleanup in the quad tests. 13 years ago
  Sam Hocevar bff68c1507 build: fix a mistake causing glew32.lib to be used on Linux. 13 years ago
  Sam Hocevar 2651fddf8c build: make libglew detection work on MinGW. 13 years ago
  Sam Hocevar 2731e49fe5 shader: check that the shader really failed to compile before outputting 13 years ago
  Sam Hocevar a6841e5334 core: fix a typo in the Win32 timer code. 13 years ago
  Sam Hocevar 8a1b15f487 build: make build-mingw properly use the contrib libglew. 13 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 years ago
  Sam Hocevar 72d86d47e3 build: fix an error causing -lopengl32 to be used on Linux; use AC_TRY_LINK 13 years ago
  Sam Hocevar 6805d8da67 build: detect libopengl32 on mingw systems. 13 years ago
  Sam Hocevar dc13c1f742 tiler: ensure AddTile() and BlitTile() accept vec3i arguments. 13 years ago
  Sam Hocevar 6266c289ee tileset: replace the Tiler ID system with real TileSet objects. The only 13 years ago
  Sam Hocevar e1d8124983 core: Dict::RemoveSlot can now directly remove an Entity. 13 years ago
  Sam Hocevar 1fb4205d61 tiler: Tiler::GetSize can now return a different value for different tiles. 13 years ago
  Sam Hocevar 1cc4a3ad29 deushax: move everything DeusHax-related to its own subdirectory. 13 years ago
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago
  Sam Hocevar ccc725334a build: check for glBegin, which we won't end up using anyway. 13 years ago
  Sam Hocevar bf5e4ba76e sdl: fix touchscreen event handling by first applying mouse moves, then 13 years ago
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. 13 years ago
  Sam Hocevar 0f143850e0 debug: add GLSL 1.20 and 1.30 shaders to the debug quad. 13 years ago
  Sam Hocevar 2a9082fe50 shader: check CRC before patching the shader and fix vertex shaders and 13 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
  Sam Hocevar c4511d9b8d shader: support most standard parameters in the shader patcher. 13 years ago
  Sam Hocevar f5c4331d2e shader: write a minimalist shader patcher for future GLSL 1.20 compatibility. 13 years ago
  Sam Hocevar 20214ecc4b debug: more complex vertex buffer test. 13 years ago
  Sam Hocevar 652e39d88b debug: add vertex shader examples to the debug quad. 13 years ago
  Sam Hocevar 9d48660e3e debug: display larger debug quads to avoid wasting space. 13 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 years ago