Sam Hocevar
|
e006714236
|
build: new Visual Studio build files, for the engine core and the debug
quad application.
|
13 anos atrás |
Sam Hocevar
|
246bce7dd7
|
Add a DebugQuad class for simple feature testing.
|
13 anos atrás |
Sam Hocevar
|
fd465a0882
|
Merge all debug entity includes in <loldebug.h>.
|
13 anos atrás |
Sam Hocevar
|
edd75a3c89
|
Add the Image class for better abstraction.
|
13 anos atrás |
Sam Hocevar
|
e41dd3a949
|
Create the SdlApp class to avoid code duplication. Ensure USE_SDL is
tested wherever relevant.
|
13 anos atrás |
Sam Hocevar
|
6e173ee3eb
|
Put the OpenGL header handling in <lolgl.h> for more convenience.
|
13 anos atrás |
Sam Hocevar
|
07ebcb6e29
|
Implement CRC32 in the new Hash class. Will be useful for Dict and for
the new Shader cache.
|
13 anos atrás |
Sam Hocevar
|
01be151c62
|
Try to factor all the recent GLSL stuff in the new Shader class.
|
13 anos atrás |
Sam Hocevar
|
4df4ba3a78
|
Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead,
together with the --enable-experimental flag. Use LOL_DEBUG and
LOL_RELEASE instead of the previous values.
|
13 anos atrás |
Sam Hocevar
|
7015943141
|
Add matrix determinant and inverse methods.
|
13 anos atrás |
Sam Hocevar
|
12d85f61d6
|
Copy all necessary DLLs to the target dir after a successful build.
|
14 anos atrás |
Sam Hocevar
|
6b975946b9
|
Merge the Fusion class back into Board.
|
14 anos atrás |
Sam Hocevar
|
cc465a3d6c
|
Add a Thumbs class to display the sidebar thumbnail icons.
|
14 anos atrás |
Sam Hocevar
|
e3a8aa0961
|
Start working on a new gameplay, codenamed "Fusion".
|
14 anos atrás |
Sam Hocevar
|
ff7655859e
|
Add an Interface class that displays the general interface.
|
14 anos atrás |
Sam Hocevar
|
98e91ef607
|
Add all the bells and whistles needed for GTK+ compilation on Win32.
|
14 anos atrás |
Sam Hocevar
|
c48381f4a1
|
Prepare the code architecture for the title screen animations.
|
14 anos atrás |
Sam Hocevar
|
6944791336
|
Get rid of game.cpp and game.h.
|
14 anos atrás |
Sam Hocevar
|
de3da71331
|
Create the WorldEntity class, for objects with world coordinates.
|
14 anos atrás |
Sam Hocevar
|
0dfc497814
|
Add pseudorandom functions for floats.
|
14 anos atrás |
Sam Hocevar
|
b7e01a1f90
|
Skeleton for the particle emitter class.
|
14 anos atrás |
Sam Hocevar
|
c43194554f
|
Add a Text object for OSD and possibly other effects.
|
14 anos atrás |
Sam Hocevar
|
72dbe887c5
|
Play a few additional sounds (whip and pop).
|
14 anos atrás |
Sam Hocevar
|
fc8a377031
|
Skeleton class for the Monster Mash.
|
14 anos atrás |
Sam Hocevar
|
d5e803e251
|
SDL_mixer support on Win32.
|
14 anos atrás |
Sam Hocevar
|
640735731a
|
Add preliminary support for sound samples. Implement click.
|
14 anos atrás |
Sam Hocevar
|
290c8f40d7
|
Skeleton for sample entity and sampler manager classes.
|
14 anos atrás |
Sam Hocevar
|
4c61ab54aa
|
Tweak vcxproj files for concurrent builds.
|
14 anos atrás |
Sam Hocevar
|
8642421a18
|
Fix VS2010 projects so that they don't hardcode paths.
|
14 anos atrás |
Sam Hocevar
|
921aab2993
|
Spawn several pieces in Monsterz now that we can.
|
14 anos atrás |
Sam Hocevar
|
c456feac9b
|
Update the VS 2010 solution and projects to build both games.
|
14 anos atrás |
Sam Hocevar
|
fa427a3fd9
|
Win32 solution.
|
14 anos atrás |