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lolengine
/
lol
spegling av https://github.com/lolengine/lol
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1161 Incheckningar
5 Grenar
32 MiB
Träd: c69e487dfc
main
wip/image-kernel
wip/interp
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wip/core-clipp
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9 Incheckningar (c69e487dfc3e1b87a2de8b8ebfea25f48681de30)

Upphovsman SHA1 Meddelande Datum
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 13 år sedan
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 13 år sedan
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 13 år sedan
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 13 år sedan
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml"
and add a new "UseBullet" configuration flag.
13 år sedan
  Sam Hocevar 65ea695de1 core: start working on a higher level LolFx compiler based on the latest
GLSL grammar and some personal attempts at writing an HLSL grammar.
13 år sedan
  Sam Hocevar fb28a7cadd core: build Bullet as part of the VS2010 project. 13 år sedan
  Sam Hocevar caec5ed082 build: allow to build the PS3 binaries from Visual Studio if the proper
software is installed.
13 år sedan
  Sam Hocevar 78f7a303ff build: reorganise all the build stuff so that it lies in build/ and
make sure each .vcxproj file is with its corresponding source code.
13 år sedan
Drivs av Gitea Version: 1.12.0+rc1-38-g249e22bb9 Sida: 89ms Mall: 4ms
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