77 Commity (ca42fec4477c1c6f69c3113a686578cbf615b302)

Autor SHA1 Wiadomość Data
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 7 lat temu
  Sam Hocevar 6e428a6243 Remove deprecated code I don’t understand. 7 lat temu
  Sam Hocevar 0e79b79d23 Remove the overly complex thread manager. 7 lat temu
  Sam Hocevar 2df434a2b2 Remove obsolete file. 7 lat temu
  Sam Hocevar beeded3d85 render: simplify Renderer code 7 lat temu
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 7 lat temu
  Sam Hocevar 67dd817aa2 math: remove unused trig code. 7 lat temu
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 8 lat temu
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 8 lat temu
  Sam Hocevar 7faedd4517 build: fix linking with Bullet on Linux. 8 lat temu
  Sam Hocevar af06563b94 Do not try to link with liblol-bullet if Bullet was disabled. 8 lat temu
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 8 lat temu
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 8 lat temu
  Sam Hocevar 1105a075ce Rename lol::Timer to lol::timer. Because. 8 lat temu
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 8 lat temu
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 8 lat temu
  Sam Hocevar a99848fd2d Fix Lua-related compilation issues. 8 lat temu
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 8 lat temu
  Sam Hocevar c7fa8939f5 Fix a few build issues when features are disabled. 9 lat temu
  Sam Hocevar 0239617197 Various compilation and warning fixes. 9 lat temu
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 9 lat temu
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 9 lat temu
  Sam Hocevar b9effc8977 Fix erratic indentation and file encoding. 9 lat temu
  Sam Hocevar 7e69ef4cfa build: fix bluenoise.cpp compilation. 9 lat temu
  Sam Hocevar 7b2f3bdcfb samples: add blue noise generation demo. 9 lat temu
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 9 lat temu
  touky 6c2aee32a4 fixes 9 lat temu
  touky eb943fc5e3 Lolua small simplification 10 lat temu
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 10 lat temu
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 10 lat temu
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 10 lat temu
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 10 lat temu
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 10 lat temu
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 10 lat temu
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 10 lat temu
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 10 lat temu
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 10 lat temu
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 10 lat temu
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 10 lat temu
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 10 lat temu
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 11 lat temu
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 11 lat temu
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 11 lat temu
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 11 lat temu
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 11 lat temu
  Sam Hocevar d64b117b8d build: fix license and copyright information. 11 lat temu
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 11 lat temu
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 11 lat temu
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 11 lat temu
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 11 lat temu