Sam Hocevar
beeded3d85
render: simplify Renderer code
The scene now owns its renderer, so there is no need to keep a list
of existing renderers and to call Renderer::Get().
7 lat temu
Sam Hocevar
6dd7a0cb39
Another lowercase switching frenzy, because why not.
7 lat temu
Sam Hocevar
37abf6193f
RIP lol::String ⚰️ LOL
8 lat temu
Sam Hocevar
44e39867b1
Fix approximately 80 billion compilation warnings.
8 lat temu
touky
575ef8e497
DebugDrawContext pass
Seems to still build in lol, will check other works to be sure
9 lat temu
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
9 lat temu
Sam Hocevar
6ffaca4bbd
engine: move some files around.
10 lat temu
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
10 lat temu
Benjamin ‘Touky’ Huet
a7d6e0190e
Scene stuff is back to non-static logic with a few tricks
Scene rendering logic is now better
10 lat temu
Sam Hocevar
2fa398926d
math: improve the 2D and 3D box classes.
Box objects (AABB) now have the long awaited extent() and center()
methods. Corners are now called “aa” and “bb” for convenience. The
WorldEntity class uses a box3 for its AABB instead of two vec3s.
This allows us to simplify a lot of verbose code.
10 lat temu
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
10 lat temu
Sam Hocevar
40fe753e4f
image: remove "color" typedef since we already have the "Color" class, and rename a few things.
10 lat temu
Benjamin ‘Touky’ Huet
0e09074d33
Revamped Game/Draw groups to split stuff and help spreading tick
10 lat temu
Sam Hocevar
7e04bd038a
scene: remove functions that aren’t that useful.
11 lat temu
Benjamin ‘Touky’ Huet
a89dac5c30
Fixed some stuff and added some small tweaks
11 lat temu
Sam Hocevar
d373081b80
build: use #pragma once instead of header guards because 1) fuck the dinosaurs,
and 2) fuck the Visual Studio compiler that crashes when confused.
11 lat temu
Sam Hocevar
cd988786b9
build: reorganise includes so that we can use precompiled headers later.
11 lat temu
Sam Hocevar
ad9a388e80
misc: remove 100% of the "using namespace std;" madness.
11 lat temu
Sam Hocevar
12aaff89e3
base: huge refactor in vector.h; GCC compilation times down by 50%.
11 lat temu
Sam Hocevar
fe665f85b4
base: strip core.h from its contents and put it in public/private headers.
11 lat temu
Sam Hocevar
da6b3d5cd0
scenegraph: Entity::TickDraw() now provides a reference to the current
scene so that g_scene can be deprecated later.
11 lat temu
Sam Hocevar
cdfb4e7abf
math: fix a few compilation warnings.
11 lat temu
Benjamin ‘Touky’ Huet
fd4cb5e350
Added debug stuff
11 lat temu
Benjamin ‘Touky’ Huet
dbb1d02aa6
Added 2D to 3D DebugLines
11 lat temu
Benjamin ‘Touky’ Huet
d3b6bb6dce
workbench update
11 lat temu
Benjamin ‘Touky’ Huet
cc8e6ced51
Added Debug DrawBox+DrawCapsule+DrawCircle+DrawSphere for ze lulz
11 lat temu
Sam Hocevar
8ede168e62
color: add some vec4 constants for usual colour names.
11 lat temu
Benjamin ‘Touky’ Huet
b1fbc0259f
Added Mask & StickyTime to Draw Debug
11 lat temu
Benjamin ‘Touky’ Huet
a9972696e6
Tweaked stuff in the AABBTree element storage.
Added RemoveElement
11 lat temu
Benjamin ‘Touky’ Huet
7c9f96e426
Added Debug::DrawViewProj
12 lat temu
Sam Hocevar
5f3ad5cc15
math: add constant vectors vec2::zero, vec2::axis_x, etc.
12 lat temu
Lolbot
d375c7ba61
fixed 4 files out of 2770:
- removed 0 CR characters
- removed 0 trailing whitespaces
- replaced 5 tabs with spaces
- fixed 1 svn:eol-style properties
12 lat temu
Benlitz
8a657ea287
input: Removed previous input system
12 lat temu
Sam Hocevar
7159ef1dea
debug: fix a crash in the DebugFps constructor.
12 lat temu
Sam Hocevar
ad8144f0e8
scene: use a global g_scene object instead of Scene::GetDefault().
12 lat temu
Sam Hocevar
b29519602a
debug: fewer lines of code in DrawBox().
13 lat temu
Sam Hocevar
39a8c26fb5
base: start removing occurrences of NULL on our long journey to nullptr.
13 lat temu
Sam Hocevar
872efdb880
debug: add Debug::DrawLine() and Debug::DrawBox() methods.
13 lat temu
Sam Hocevar
7e8edd7c3e
sys: add the base source directory to the list of search directories
on automake platforms, too.
13 lat temu
Benjamin ‘Touky’ Huet
c7219ff1dd
New year copyright update.
13 lat temu
Sam Hocevar
d6634da83f
build: fix the WTFPL site URL in all code comments.
13 lat temu
Sam Hocevar
8cff2e9c8b
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
13 lat temu
Sam Hocevar
ca1050e047
debug: get rid of quad.cpp, it's become useless.
13 lat temu
Sam Hocevar
951c93ab84
data: fix ascii.png search path.
13 lat temu
Sam Hocevar
3389ed69a2
build: move all games to a "games" subdirectory to clean up the root
directory layout mess.
13 lat temu
Sam Hocevar
28728814cc
core: replace usage of sin() or std::sin() with lol::sin() where appropriate.
13 lat temu
Sam Hocevar
90bfc79b22
core: tick methods now use seconds, like any sane system.
13 lat temu
Sam Hocevar
fbaf32f1b9
core: make timers second-based rather than millisecond-based.
13 lat temu
Sam Hocevar
4e4d5a8e06
build: fix GCC build; it doesn't like to have a local file called debug/debug.h.
13 lat temu
Sam Hocevar
48c7070243
gpu: replace exit(0) in D3D error checks with lol::Abort().
13 lat temu