Sam Hocevar
|
e2295392b8
|
gpu: first FrameBuffer GPU class.
|
12 years ago |
Sam Hocevar
|
c6514fae84
|
test: GLSL syntax fiddling.
|
12 years ago |
Sam Hocevar
|
4a938d239b
|
build: remove \r from shader files before compilation.
|
12 years ago |
Sam Hocevar
|
e5e598bd68
|
gpu: first shot at a Shader::SetTexture() function.
|
12 years ago |
Sam Hocevar
|
f3c5985495
|
build: move major .vcxproj files to their respective project directories.
|
12 years ago |
Sam Hocevar
|
add39177c5
|
gpu: disable all vertex attributes upon vertex declaration unbind, just
because we don't know yet how to disable them selectively.
|
12 years ago |
Sam Hocevar
|
ae79148e79
|
build: fix a few build issues (missing -lxinput, missing d3d9 source files).
|
12 years ago |
Sam Hocevar
|
6cc678f6f9
|
build: allow to use OpenGL instead of Direct3D in Visual Studio by simply
changing a configuration variable in a file.
|
12 years ago |
Sam Hocevar
|
a6b51a1b8c
|
neercs: create a skeleton for neercs.
|
12 years ago |
Sam Hocevar
|
1b9facda49
|
gpu: silently ignore empty vertex and index buffers instead of crashing
and letting the user guess what happened. This doesn't prevent us from
displaying an additional friendly warning later.
|
12 years ago |
Sam Hocevar
|
c51b7c14c9
|
orbital: some improvements to the mesh parser and error reporting.
|
12 years ago |
Sam Hocevar
|
bd649af62d
|
nacl: NaCl binaries no longer need a modified main() to work, the NaCl
instance object takes care of everything for us.
|
12 years ago |
Sam Hocevar
|
32f232e112
|
nacl: preliminary gamepad support in the NaCl backend.
|
12 years ago |
Sam Hocevar
|
b190570747
|
build: disable violent vector.h warnings when building for NaCl.
|
12 years ago |
Sam Hocevar
|
9ff03784d6
|
build: if FlexLexer.h isn't found in the build environment, use the one
we ship in contrib.
|
12 years ago |
Sam Hocevar
|
b83a7eccca
|
nacl: remove our old hack of #including the file containing main() from
the NaCl instance object. Now we properly override main() and we can at
last build all the executables as NaCl binaries.
|
12 years ago |
Sam Hocevar
|
e7fd8c57e2
|
test: a better GLSL parser in the LolFx test parser.
|
12 years ago |
Sam Hocevar
|
a71562bd83
|
core: rename f64vec4 to dvec4 etc. for consistency with GLSL.
|
12 years ago |
Sam Hocevar
|
599119e4b0
|
orbital: port the gun command compiler to our bison/flex system.
|
12 years ago |
Sam Hocevar
|
c56794c8b4
|
orbital: fix copyright statements.
|
12 years ago |
Sam Hocevar
|
3a9cef70f2
|
orbital: fine tune the mesh compiler.
|
12 years ago |
Sam Hocevar
|
512ce5529c
|
build: get Orbital to build on Win32 again.
|
12 years ago |
Sam Hocevar
|
1b2c372658
|
build: define NOMINMAX unconditionally on Windows.
|
12 years ago |
Sam Hocevar
|
e70887f511
|
test: more grammar improvements.
|
12 years ago |
Sam Hocevar
|
39493bebaa
|
test: add most of the GLSL grammar.
|
12 years ago |
Sam Hocevar
|
8a547a254f
|
test: add more GLSL and HLSL keywords to our grammar.
|
12 years ago |
Sam Hocevar
|
8ac8e13b75
|
test: some grammar tweaks.
|
12 years ago |
Sam Hocevar
|
1246eb233f
|
test: start working on a lexer/parser for LolFx using flex and bison.
|
12 years ago |
Sam Hocevar
|
6eb41c04ff
|
win32: better error reporting in the GDI+ loader, based on a patch by ponce.
|
12 years ago |
Sam Hocevar
|
55a195d931
|
gpu: irrelevant tweaks to a test material file.
|
12 years ago |
Sam Hocevar
|
fc618350f6
|
gpu: start working on the LolFx format.
|
12 years ago |
Sam Hocevar
|
bd5ff72507
|
math: declare some HLSL-compliant types.
|
12 years ago |
Sam Hocevar
|
6fe12e7811
|
build: ensure .lolfx.cpp files get cleaned up.
|
12 years ago |
Sam Hocevar
|
a3cf7086ce
|
math: fix minor compiler warnings that appeared with g++ 4.7.
|
12 years ago |
Sam Hocevar
|
59ba6e6c87
|
core: no longer deactivate std::ostream features on Android.
|
12 years ago |
Sam Hocevar
|
8d28557645
|
input: fix brain fart in our SDL joystick input.
|
12 years ago |
Sam Hocevar
|
c7040f0528
|
orbital: start working on the gun system.
|
12 years ago |
Sam Hocevar
|
a4fb64d6c8
|
test: add a few unit tests for datatype sanity.
|
12 years ago |
Sam Hocevar
|
736b5a2659
|
input: support up to 16 buttons in Xbox-like pads.
|
12 years ago |
Sam Hocevar
|
ee7dd6a699
|
misc: move more shaders to .lolfx files.
|
12 years ago |
Sam Hocevar
|
e110495464
|
gpu: define the _XBOX macro in our HLSL compilation.
|
12 years ago |
Sam Hocevar
|
abd5e695c9
|
build: more sane build options.
|
12 years ago |
Sam Hocevar
|
2bfb2144b3
|
orbital: use the new LolFx shader declaration.
|
12 years ago |
Sam Hocevar
|
a606290ed2
|
gpu: allow to load a .lolfx file instead of all those shaders.
|
12 years ago |
Sam Hocevar
|
99d76565ae
|
build: lolfx files are now properly linked into the static library
when building with Visual Studio.
|
12 years ago |
Sam Hocevar
|
e8c2384d9c
|
build: build .lolfx files from automake.
|
12 years ago |
Sam Hocevar
|
43b55669a4
|
math: workaround for an apparent Visual Studio compiler bug in
template specialisation order.
|
12 years ago |
Sam Hocevar
|
b1d9c511bf
|
core: some clang and g++ 4.7 compilation fixes.
|
12 years ago |
Sam Hocevar
|
1443b5628f
|
win32: add a custom build rule for '.lolfx' files. The files are properly
transformed to C++ but aren't compiled into the project yet.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
cfbacb625f
|
Small WorldEntity tweaks.
|
12 years ago |