39 次程式碼提交 (cd988786b9baddac25fc973e2ea00b2b5df429d3)

作者 SHA1 備註 提交日期
  Sam Hocevar cd988786b9 build: reorganise includes so that we can use precompiled headers later. 10 年之前
  Sam Hocevar 5fcc47b74c gpu: fix compilation on platforms that don't have GL_BGRA. 10 年之前
  Sam Hocevar ad9a388e80 misc: remove 100% of the "using namespace std;" madness. 10 年之前
  Sam Hocevar fe665f85b4 base: strip core.h from its contents and put it in public/private headers. 10 年之前
  Sam Hocevar ff8723ff63 gpu: implement Framebuffer::GetImage() for OpenGL. 10 年之前
  Sam Hocevar c9b8ff54a1 misc: some refactoring in texture handling. 11 年之前
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 年之前
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 年之前
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 年之前
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 年之前
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 年之前
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 年之前
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 11 年之前
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 年之前
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 年之前
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 年之前
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 年之前
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 年之前
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 年之前
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 年之前
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 年之前
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 年之前
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 年之前
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 年之前
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 年之前
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 年之前
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 年之前
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 年之前
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 年之前
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 年之前
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 年之前
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 年之前
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 年之前
  Sam Hocevar 1277f66fb6 gpu: activate FBO support on Android. 12 年之前
  Sam Hocevar 2e3db290cb gpu: support framebuffer objects on OpenGL ES (depth buffer isn't 12 年之前
  Sam Hocevar 74edd6cbab build: OS X compilation fixes: use GL_INVALID_ENUM instead of GL_INVALID_INDEX 12 年之前
  Sam Hocevar 4fa458d653 gpu: disable framebuffer objects on GL ES for now, and disable integer 12 年之前
  Sam Hocevar 95d26d18dd gpu: remove FrameBuffer::Clear(), it's not really useful. 12 年之前
  Sam Hocevar e2295392b8 gpu: first FrameBuffer GPU class. 12 年之前