Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
пре 8 година
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
пре 8 година
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
пре 8 година
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
пре 8 година
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
пре 8 година
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
пре 8 година
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
пре 8 година
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
пре 8 година
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
пре 8 година
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
пре 8 година
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
пре 8 година
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
пре 8 година
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
пре 8 година
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
пре 9 година
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
пре 9 година
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
пре 9 година
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
пре 9 година
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
пре 9 година
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
пре 9 година
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
пре 9 година
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
пре 9 година
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
пре 9 година
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
пре 9 година
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
пре 9 година
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
пре 9 година
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
пре 9 година
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
пре 9 година
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
пре 9 година
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
пре 9 година
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
пре 9 година
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
пре 9 година
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
пре 9 година
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
пре 9 година
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
пре 10 година
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
пре 10 година
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
пре 10 година
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
пре 10 година
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
пре 10 година
Benjamin ‘Touky’ Huet
93bf4e496c
shared stuff are now in a shared lib among my projects
пре 10 година
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
пре 10 година
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
пре 10 година
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
пре 10 година
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
пре 10 година
Sam Hocevar
a07844682e
build: remove dead PS3 code.
пре 10 година
Sam Hocevar
19727c3ddf
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
пре 10 година
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
пре 10 година
Sam Hocevar
e5faf45929
build: some PS4 compilation fixes.
пре 10 година
Sam Hocevar
b6cdf81fc4
build: disable ffmpeg on Windows for now.
пре 10 година
Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
пре 10 година
Sam Hocevar
a77d328ce9
build: add FFmpeg libraries to msbuild property sheet.
пре 10 година