Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 роки тому
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 роки тому
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 роки тому
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 роки тому
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 роки тому
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 роки тому
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8 роки тому
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 роки тому
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 роки тому
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 роки тому
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 роки тому
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8 роки тому
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 роки тому
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 роки тому
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 роки тому
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 роки тому
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 роки тому
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 роки тому
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9 роки тому
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 роки тому
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 роки тому
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 роки тому
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9 роки тому
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9 роки тому
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 роки тому
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 роки тому
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 роки тому
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 роки тому
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
9 роки тому
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
9 роки тому
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
9 роки тому
Lolbot
7b5ccb47d2
fixed 1892 files out of 4212:
- removed 154050 CR characters
- removed 150 trailing whitespaces
- replaced 1695 tabs with spaces
- fixed 1886 svn:eol-style properties
9 роки тому
Benjamin ‘Touky’ Huet
3f167f2f1d
ImGui 1.37
MeshViewer first pass
9 роки тому
Benjamin ‘Touky’ Huet
3aac6cb2f2
Reorganizing MeshViewer
10 роки тому
Sam Hocevar
8682025a10
build: remove deprecated stuff and fix a few Linux build issues.
10 роки тому
Sam Hocevar
8639d8a0d3
build: move imgui to external/ because it does not really need a complex build system, just one #include.
10 роки тому
Benjamin ‘Touky’ Huet
a8c3a80eb1
Add color var in lua
Add SafeEnum var in lua
MeshViewer SceneSetup is operational
Added imGui to vs-solution, not implemented yet
10 роки тому
Benjamin ‘Touky’ Huet
cf888d721d
3rd pass on lua classes. It works now. It's ..... ALIIIIIIVE
10 роки тому
Benjamin ‘Touky’ Huet
93bf4e496c
shared stuff are now in a shared lib among my projects
10 роки тому
Sam Hocevar
2e5d3dfc7e
build: clean up Visual Studio solutions and fix AssImp linking.
10 роки тому
Benjamin ‘Touky’ Huet
26604940f2
Added Assimp to VS rules
10 роки тому
Sam Hocevar
d72cb24bc0
build: move sample and tutorial files around.
10 роки тому
Sam Hocevar
31477c906e
build: remove the LolFx and the EasyMesh compilers for now.
10 роки тому
Sam Hocevar
a07844682e
build: remove dead PS3 code.
10 роки тому
Sam Hocevar
19727c3ddf
lolremez: tweak code so that it builds on Windows (remove unsupported C++/Unix features).
10 роки тому
Sam Hocevar
55897d7cae
misc: experiment with two parser libraries (AXE and PEGTL).
10 роки тому
Sam Hocevar
e5faf45929
build: some PS4 compilation fixes.
10 роки тому
Sam Hocevar
b6cdf81fc4
build: disable ffmpeg on Windows for now.
10 роки тому
Sam Hocevar
41636a86ab
build: add mingw’s libgcc to the link command on Visual Studio.
10 роки тому
Sam Hocevar
a77d328ce9
build: add FFmpeg libraries to msbuild property sheet.
10 роки тому