77 Commits (d3d84948d4e5a25b1add024edbde97e56ce69b4d)

Author SHA1 Message Date
  Sam Hocevar 1f9be92a66 Use smart pointers in a lot of the rendering code. 5 years ago
  Sam Hocevar 6e428a6243 Remove deprecated code I don’t understand. 5 years ago
  Sam Hocevar 0e79b79d23 Remove the overly complex thread manager. 5 years ago
  Sam Hocevar 2df434a2b2 Remove obsolete file. 5 years ago
  Sam Hocevar beeded3d85 render: simplify Renderer code 5 years ago
  Sam Hocevar 34fab09274 Remove NaCl support. Google is deprecating it. 5 years ago
  Sam Hocevar 67dd817aa2 math: remove unused trig code. 6 years ago
  Sam Hocevar 6dd7a0cb39 Another lowercase switching frenzy, because why not. 6 years ago
  Sam Hocevar 50e494803d Replace array::empty() with array::clear(). 6 years ago
  Sam Hocevar 7faedd4517 build: fix linking with Bullet on Linux. 6 years ago
  Sam Hocevar af06563b94 Do not try to link with liblol-bullet if Bullet was disabled. 6 years ago
  Sam Hocevar f6c386f560 Allow to build without Bullet Physics. 6 years ago
  Sam Hocevar 37abf6193f RIP lol::String ⚰️ LOL 7 years ago
  Sam Hocevar 1105a075ce Rename lol::Timer to lol::timer. Because. 7 years ago
  Sam Hocevar cfeaeabf2d Get rid of lol::map because std::map is obviously superior. 7 years ago
  Sam Hocevar 980ff37a58 Get rid of numerous uses of lol::String. 7 years ago
  Sam Hocevar a99848fd2d Fix Lua-related compilation issues. 7 years ago
  Sam Hocevar 487c82609c Make lol-lua an optional dependency. 7 years ago
  Sam Hocevar c7fa8939f5 Fix a few build issues when features are disabled. 7 years ago
  Sam Hocevar 0239617197 Various compilation and warning fixes. 7 years ago
  Sam Hocevar 44e39867b1 Fix approximately 80 billion compilation warnings. 7 years ago
  Sam Hocevar 2df8762d47 Migrate to Visual Studio 2017. 7 years ago
  Sam Hocevar b9effc8977 Fix erratic indentation and file encoding. 7 years ago
  Sam Hocevar 7e69ef4cfa build: fix bluenoise.cpp compilation. 7 years ago
  Sam Hocevar 7b2f3bdcfb samples: add blue noise generation demo. 7 years ago
  Sam Hocevar 7558d0664a image: more method renaming for consistency. 7 years ago
  touky 6c2aee32a4 fixes 8 years ago
  touky eb943fc5e3 Lolua small simplification 8 years ago
  touky 0cdeb424d9 2nd pass, removed all old code, and fixed all the wrong usages 8 years ago
  touky 4d78d62a70 Lolua refactor 2nd pass: New version is much simpler and practical 8 years ago
  Sam Hocevar 0ef4e3c203 Clean up a lot of shader crap 8 years ago
  Sam Hocevar 96d725fd71 lua: replace lol::LuaState with the original lua_State 8 years ago
  Sam Hocevar 6a35a64dd5 sys: make a few functions lowercase. 8 years ago
  Sam Hocevar 7ccf613a08 build: move Lua to a submodule 8 years ago
  Sam Hocevar f1a2b66d62 build: move Bullet to a submodule 8 years ago
  Sam Hocevar 14eafb48f5 build: add flags to disable unwanted builds 8 years ago
  Sam Hocevar ce05d8589a build: refactor msbuild files for usage as a submodule 8 years ago
  Sam Hocevar c6f4070e70 build: refactor autotools files for out-of-tree builds. 8 years ago
  Sam Hocevar ba0e467a2e build: rename liblolcore to liblol-core, etc. 8 years ago
  Sam Hocevar d84605c105 Remove Xbox 360 support, too much stuff no longer compiles. 9 years ago
  Sam Hocevar 078751a820 math: all API functions dealing with angles now use radians. 9 years ago
  Sam Hocevar 103f60d48b misc: replace NULL with nullptr in most places. 9 years ago
  Sam Hocevar 19e52b4754 bullet: remove some ugly compilation warnings. 9 years ago
  Sam Hocevar 38733fade7 math: move the matrix-to-quaternion code to a global header. 9 years ago
  Benjamin ‘Touky’ Huet 6ab67e8f86 btPhysTest is working again, but it still has 7 Ticker::Unref(Shader) that should be there ...... 9 years ago
  Sam Hocevar d64b117b8d build: fix license and copyright information. 9 years ago
  Sam Hocevar 70edc0d38e misc: carry on with the lowercase rampage. 9 years ago
  Sam Hocevar 03c17fcae4 base: clean up and refactor containers. 9 years ago
  Benjamin ‘Touky’ Huet 7605caace4 MultiScene: Phase 4: Rendering is fixed. 9 years ago
  Benjamin ‘Touky’ Huet 2170b89b11 MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others. 9 years ago