67 Commit (d6634da83fd1ffa67bf2e0cc965745718e312025)

Autore SHA1 Messaggio Data
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anni fa
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 anni fa
  Sam Hocevar 2ec31981fd easymesh: make demo objects smaller. 12 anni fa
  Sam Hocevar 7fa661a2fd easymesh: motherfucking planetary gears demo. 12 anni fa
  Sam Hocevar 662148406f easymesh: allow central holes in gears as well as internal gears. 12 anni fa
  Sam Hocevar adfd582b98 tutorial: HUGE COGS. 12 anni fa
  Sam Hocevar e2c28b3130 tutorial: optimise the line graph rendering shader. 12 anni fa
  Sam Hocevar c71a033890 tutorial: minor shader tweaks in the line plot shader. 12 anni fa
  Sam Hocevar 8b35c75918 tutorial: change the terrain drawing into an antialiased line graph. 12 anni fa
  Sam Hocevar bbca3b6e59 build: fixes for out-of-tree builds, and get rid of 12 anni fa
  Sam Hocevar 57c2805351 math: reimplement min(), max(), abs() and fmod() in the lol:: namespace to 12 anni fa
  jeunathe 169c6da480 nice holes 12 anni fa
  Sam Hocevar df7a21d68f tutorial: add texture demo to the VS solution. 12 anni fa
  Sam Hocevar 6944db663b tutorial: add a new texture generation example. 12 anni fa
  Sam Hocevar 26c945a31f gpu: allow to specify the pixel format when creating a texture; the 12 anni fa
  Sam Hocevar 8a688a7d50 misc: compilation fixes for Windows, X360 and PS3 introduced by the 12 anni fa
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12 anni fa
  Sam Hocevar 50ff3f9ce0 ps3: refactor elf → self build logic and make make_fself mandatory 12 anni fa
  Sam Hocevar ad00a34984 gpu: add support for triangle strips and fans, and change the DrawElement 12 anni fa
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 anni fa
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 anni fa
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 anni fa
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 anni fa
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of 12 anni fa
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 anni fa
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 anni fa
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 anni fa
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 anni fa
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 anni fa
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 anni fa
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 anni fa
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 anni fa
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 anni fa
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 anni fa
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 anni fa
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 anni fa
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 anni fa
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 anni fa
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 anni fa
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 anni fa
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 anni fa
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 anni fa
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 anni fa
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 anni fa
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 anni fa
  Sam Hocevar bd076c2deb tutorial: minor tweaks. 12 anni fa
  Sam Hocevar 98756e277f tutorial: nicer blur and colour effect in the FBO tutorial. 12 anni fa
  Sam Hocevar 3f883b9aba tutorial: fix the FBO shader so that it works with OpenGL ES. 12 anni fa
  Sam Hocevar 13e5b6b8c4 tutorial: make the FBO example display something at last, so we can port 12 anni fa
  Sam Hocevar f74b85fcf7 tutorial: test some advanced shapes for easymesh. 12 anni fa