Sam Hocevar
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0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
14 vuotta sitten |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
14 vuotta sitten |
Sam Hocevar
|
6b1985d95f
|
android: keep a pointer on the global Java VM instead of the current
environment, so back-to-jvm techniques can work from any thread.
|
14 vuotta sitten |
Sam Hocevar
|
6bbe943492
|
core: rename vec2i to ivec2 etc. to better match GLSL.
|
14 vuotta sitten |
Sam Hocevar
|
22b7a41c2e
|
core: fix include guard naming scheme.
|
14 vuotta sitten |
Sam Hocevar
|
edd75a3c89
|
Add the Image class for better abstraction.
|
15 vuotta sitten |
Sam Hocevar
|
8848cf53db
|
Put everything in the "lol" namespace. Better late than never.
|
15 vuotta sitten |
Sam Hocevar
|
4c278a0895
|
Change the way the Scene object works.
|
15 vuotta sitten |
Sam Hocevar
|
5ebe9f9c85
|
Add support for rotated views and stretched tiles.
|
15 vuotta sitten |
Sam Hocevar
|
0ed566d3cc
|
Complete Lol Engine / Deus Hax / Monsterz split.
|
15 vuotta sitten |
Sam Hocevar
|
8d4e2c9c4c
|
Fix z-sorting of tiles. For now.
|
15 vuotta sitten |
Sam Hocevar
|
0fc6a8487c
|
Slightly improve the documentation in a few files, add the missing
joystick class, and put a header in each source file.
|
15 vuotta sitten |
Sam Hocevar
|
a9b63620d4
|
Rendering starts to work again. There is no Z-sorting yet.
|
15 vuotta sitten |
Sam Hocevar
|
af3be15a7d
|
Much better resource allocation and release. Scene manager stub.
|
15 vuotta sitten |