Lolbot
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1f03fedb2d
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fixed 19 files out of 2773:
- removed 2278 CR characters
- removed 0 trailing whitespaces
- replaced 115 tabs with spaces
- fixed 18 svn:eol-style properties
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11 anni fa |
Benlitz
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26191e40da
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gpu: getters in RenderContext class
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11 anni fa |
Benlitz
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1a2bfe6609
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gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader
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11 anni fa |
Lolbot
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8cc04f0ba9
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fixed 7 files out of 2745:
- removed 0 CR characters
- removed 21 trailing whitespaces
- replaced 42 tabs with spaces
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11 anni fa |
Benlitz
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3fc469b1f6
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shaders now cache attribute location once they have been retrieved for the first time.
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11 anni fa |
Sam Hocevar
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01547a0a20
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gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES.
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11 anni fa |
Sam Hocevar
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c6ffd1ffcf
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build: fix the X360 port.
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11 anni fa |
Sam Hocevar
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7ac9be9704
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build: fix PS3 and Android builds.
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11 anni fa |
Sam Hocevar
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a490c8c4c7
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lolfx: preprocessor support in the LolFx parser. But this shit is going
nowhere, we’re probably gonna ditch the approach in favour of a GLSL to
HLSL translator instead.
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11 anni fa |
Sam Hocevar
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8ff1cf9b32
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base: disable exceptions in Bison-generated parsers.
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11 anni fa |
Sam Hocevar
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068a328651
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gpu: fix the Direct3D version of most rendering functions.
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11 anni fa |
Sam Hocevar
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f0e8676248
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gpu: don't use PolygonMode on GL ES.
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11 anni fa |
Sam Hocevar
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9158677eae
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gpu: implement polygon rendering mode in GL and D3D.
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11 anni fa |
Sam Hocevar
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ad8144f0e8
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scene: use a global g_scene object instead of Scene::GetDefault().
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11 anni fa |
Sam Hocevar
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532f679f8a
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gpu: get rid of the global D3D device pointer and move D3D initialisation
code from the Video to the Renderer class.
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11 anni fa |
Sam Hocevar
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13fb52cebe
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gpu: move Video::Clear to Renderer::Clear.
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11 anni fa |
Sam Hocevar
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084a98be87
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gpu: framebuffers now use the g_render object to restore viewport data.
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11 anni fa |
Sam Hocevar
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9befaa5468
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gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES.
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11 anni fa |
Sam Hocevar
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024ea25e27
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gpu: disable alpha test on GL ES platforms.
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11 anni fa |
Sam Hocevar
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a75e07d329
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gpu: add full support for alpha test in GL and D3D.
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11 anni fa |
Sam Hocevar
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87a9c3730c
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gpu: implement all depth test functions in the renderer.
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11 anni fa |
Sam Hocevar
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0b93890556
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gpu: implement face culling mode in render contexts.
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11 anni fa |
Sam Hocevar
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45c13689ec
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gpu: implement blend function and alpha test in the renderer.
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11 anni fa |
Benlitz
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eaa63d0b69
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Added mipmap generation function for textures (i lied, it was easy with d3d9 <3)
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11 anni fa |
Sam Hocevar
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7c8fc6df12
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gpu: move more platform-specific code from Video to Render.
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11 anni fa |
Sam Hocevar
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274a732e3c
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gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext
classes instead of Video.
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11 anni fa |
Sam Hocevar
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1b213612a5
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gpu: handle depth test, alpha blending and face culling in Renderer.
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11 anni fa |
Sam Hocevar
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716c2b5592
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gpu: create a Renderer and a RenderContext class to handle render states
such as alpha blending, depth test, etc.
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11 anni fa |
Sam Hocevar
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3b90e19739
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gpu: fix framebuffer handling in OpenGL ES and add some sanity checks.
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11 anni fa |
Lolbot
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cbb4dadd6c
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fixed 4 files out of 2730:
- removed 24 CR characters
- removed 1 trailing whitespaces
- replaced 63 tabs with spaces
|
11 anni fa |
Benlitz
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d13a006945
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SetMagFiltering and SetMinFiltering for class Texture.
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11 anni fa |
Benlitz
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c75c255e26
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Fixed D3D9 compilation (note: D3D9 version still not working)
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11 anni fa |
Lolbot
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b078ba08ea
|
fixed 15 files out of 2730:
- removed 49 CR characters
- removed 2 trailing whitespaces
- replaced 1622 tabs with spaces
|
11 anni fa |
Benlitz
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19e57f4fa9
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Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams
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11 anni fa |
Benlitz
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9a38b27bd8
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vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer
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11 anni fa |
Sam Hocevar
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1a24fb898c
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gpu: OS X and iOS compilation fix.
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12 anni fa |
Sam Hocevar
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be652e00b0
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gpu: refactor the framebuffer format retrieval code.
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12 anni fa |
Lolbot
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e045fecbbd
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fixed 1 files out of 2673:
- removed 46 CR characters
- removed 237 trailing whitespaces
- replaced 0 tabs with spaces
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12 anni fa |
Benjamin ‘Touky’ Huet
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842697b9b7
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framebuffer : build fix
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12 anni fa |
Benjamin ‘Touky’ Huet
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566d495ffe
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iOS default value doesn't build.
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12 anni fa |
Benjamin ‘Touky’ Huet
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a472e53e69
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framebuffer : mac opengl build setup.
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12 anni fa |
Sam Hocevar
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c5d6d72220
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gpu: remove mistakenly committed debug code.
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12 anni fa |
Sam Hocevar
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bd2abf9a78
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mrpigeon: try the new tile definition system… which doesn’t work.
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12 anni fa |
Sam Hocevar
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95369e26db
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base: a few minor style tweaks.
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12 anni fa |
Sam Hocevar
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cbd3aa1519
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build: various compilation fixes.
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12 anni fa |
Sam Hocevar
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2c3092ef28
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gpu: rename FrameBuffer to Framebuffer.
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12 anni fa |
Benjamin ‘Touky’ Huet
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0d344595ff
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Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though.
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12 anni fa |
Benjamin ‘Touky’ Huet
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23f9299a59
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video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
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12 anni fa |
Sam Hocevar
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6faf4ee067
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base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
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12 anni fa |
Sam Hocevar
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8dbe2e5224
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gpu: only add the half-texel offset on the X360.
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12 anni fa |