158 Commits (da12e9cf975e7ddd5542395de728b1b10fd2d78a)

Autor SHA1 Mensagem Data
  Lolbot 1f03fedb2d fixed 19 files out of 2773: 11 anos atrás
  Benlitz 26191e40da gpu: getters in RenderContext class 11 anos atrás
  Benlitz 1a2bfe6609 gpu: fixed vbo attribute binding when one of the attribute on the buffer does not exist in the shader 11 anos atrás
  Lolbot 8cc04f0ba9 fixed 7 files out of 2745: 11 anos atrás
  Benlitz 3fc469b1f6 shaders now cache attribute location once they have been retrieved for the first time. 11 anos atrás
  Sam Hocevar 01547a0a20 gpu: add a 16-bit depth buffer to framebuffers on WebGL and GL ES. 11 anos atrás
  Sam Hocevar c6ffd1ffcf build: fix the X360 port. 11 anos atrás
  Sam Hocevar 7ac9be9704 build: fix PS3 and Android builds. 11 anos atrás
  Sam Hocevar a490c8c4c7 lolfx: preprocessor support in the LolFx parser. But this shit is going 11 anos atrás
  Sam Hocevar 8ff1cf9b32 base: disable exceptions in Bison-generated parsers. 11 anos atrás
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 anos atrás
  Sam Hocevar f0e8676248 gpu: don't use PolygonMode on GL ES. 11 anos atrás
  Sam Hocevar 9158677eae gpu: implement polygon rendering mode in GL and D3D. 11 anos atrás
  Sam Hocevar ad8144f0e8 scene: use a global g_scene object instead of Scene::GetDefault(). 11 anos atrás
  Sam Hocevar 532f679f8a gpu: get rid of the global D3D device pointer and move D3D initialisation 11 anos atrás
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 anos atrás
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 anos atrás
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 anos atrás
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 anos atrás
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 anos atrás
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 anos atrás
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 anos atrás
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 anos atrás
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 anos atrás
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 anos atrás
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 anos atrás
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 anos atrás
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 anos atrás
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 anos atrás
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 anos atrás
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 anos atrás
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 11 anos atrás
  Lolbot b078ba08ea fixed 15 files out of 2730: 11 anos atrás
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 11 anos atrás
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 11 anos atrás
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 anos atrás
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 anos atrás
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 anos atrás
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 anos atrás
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 anos atrás
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 anos atrás
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 anos atrás
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 anos atrás
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 anos atrás
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 anos atrás
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 anos atrás
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 anos atrás
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 anos atrás
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 anos atrás
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 12 anos atrás