158 Commits (da12e9cf975e7ddd5542395de728b1b10fd2d78a)

Author SHA1 Message Date
  Sam Hocevar 13fb52cebe gpu: move Video::Clear to Renderer::Clear. 11 years ago
  Sam Hocevar 084a98be87 gpu: framebuffers now use the g_render object to restore viewport data. 11 years ago
  Sam Hocevar 9befaa5468 gpu: glGenerateMipmap is not available on the PS3, use glGenerateMipmapOES. 11 years ago
  Sam Hocevar 024ea25e27 gpu: disable alpha test on GL ES platforms. 11 years ago
  Sam Hocevar a75e07d329 gpu: add full support for alpha test in GL and D3D. 11 years ago
  Sam Hocevar 87a9c3730c gpu: implement all depth test functions in the renderer. 11 years ago
  Sam Hocevar 0b93890556 gpu: implement face culling mode in render contexts. 11 years ago
  Sam Hocevar 45c13689ec gpu: implement blend function and alpha test in the renderer. 11 years ago
  Benlitz eaa63d0b69 Added mipmap generation function for textures (i lied, it was easy with d3d9 <3) 11 years ago
  Sam Hocevar 7c8fc6df12 gpu: move more platform-specific code from Video to Render. 11 years ago
  Sam Hocevar 274a732e3c gpu: move SetClearColor and SetClearDepth to the Renderer and RenderContext 11 years ago
  Sam Hocevar 1b213612a5 gpu: handle depth test, alpha blending and face culling in Renderer. 11 years ago
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 years ago
  Sam Hocevar 3b90e19739 gpu: fix framebuffer handling in OpenGL ES and add some sanity checks. 11 years ago
  Lolbot cbb4dadd6c fixed 4 files out of 2730: 11 years ago
  Benlitz d13a006945 SetMagFiltering and SetMinFiltering for class Texture. 11 years ago
  Benlitz c75c255e26 Fixed D3D9 compilation (note: D3D9 version still not working) 11 years ago
  Lolbot b078ba08ea fixed 15 files out of 2730: 11 years ago
  Benlitz 19e57f4fa9 Fixed GetStream function when the VertexDeclaration maps over multiple VertexStreams 11 years ago
  Benlitz 9a38b27bd8 vertex buffer: added some accessors to inspect a VertexDeclaration/Stream/Buffer 11 years ago
  Sam Hocevar 1a24fb898c gpu: OS X and iOS compilation fix. 12 years ago
  Sam Hocevar be652e00b0 gpu: refactor the framebuffer format retrieval code. 12 years ago
  Lolbot e045fecbbd fixed 1 files out of 2673: 12 years ago
  Benjamin ‘Touky’ Huet 842697b9b7 framebuffer : build fix 12 years ago
  Benjamin ‘Touky’ Huet 566d495ffe iOS default value doesn't build. 12 years ago
  Benjamin ‘Touky’ Huet a472e53e69 framebuffer : mac opengl build setup. 12 years ago
  Sam Hocevar c5d6d72220 gpu: remove mistakenly committed debug code. 12 years ago
  Sam Hocevar bd2abf9a78 mrpigeon: try the new tile definition system… which doesn’t work. 12 years ago
  Sam Hocevar 95369e26db base: a few minor style tweaks. 12 years ago
  Sam Hocevar cbd3aa1519 build: various compilation fixes. 12 years ago
  Sam Hocevar 2c3092ef28 gpu: rename FrameBuffer to Framebuffer. 12 years ago
  Benjamin ‘Touky’ Huet 0d344595ff Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though. 12 years ago
  Benjamin ‘Touky’ Huet 23f9299a59 video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize() 12 years ago
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 years ago
  Sam Hocevar 8dbe2e5224 gpu: only add the half-texel offset on the X360. 12 years ago
  Sam Hocevar d4dcdb75e6 gpu: account for the HLSL half-texel offset on the PS3. 12 years ago
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 years ago
  Sam Hocevar 6e282a674a base: remove some sprintf() calls in profit of string ops. 12 years ago
  Sam Hocevar 39a8c26fb5 base: start removing occurrences of NULL on our long journey to nullptr. 12 years ago
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 years ago
  Sam Hocevar e9b4985dbd gpu: add MeshPrimitive::Lines enum and modify the cube tutorial 12 years ago
  Sam Hocevar 1c3ca01ea0 build: fix a few compiler warnings here and there. 12 years ago
  Benjamin ‘Touky’ Huet 020d539586 easymesh : vertices datas are now stored in a very user-friendly struct. Heavier on datas, though. 12 years ago
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 years ago
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 12 years ago
  Sam Hocevar 1f487e5e6f gpu: OpenGL ES compilation fix: GL_RGB8 is desktop OpenGL only. 12 years ago
  Sam Hocevar 29d5bb3b96 gpu: fix compilation on GL ES platforms. 12 years ago
  Sam Hocevar 42fb9b6853 gpu: support 1-component (luminance) textures. 12 years ago
  Sam Hocevar 9f6814fbd8 gpu: fix PS3 compilation caused by wrong function names. 12 years ago
  Sam Hocevar e960628223 gpu: allow to set array uniform values. 12 years ago