7 Commity (dc45c9e426cbc8c0facd64f498f44c64d63855c9)

Autor SHA1 Wiadomość Data
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 lat temu
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 lat temu
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 lat temu
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 lat temu
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 lat temu
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 lat temu
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 lat temu
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 lat temu
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15 lat temu
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 lat temu
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15 lat temu
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 lat temu
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 lat temu
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 lat temu
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 15 lat temu