7 次代码提交 (dc45c9e426cbc8c0facd64f498f44c64d63855c9)

作者 SHA1 备注 提交日期
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 15 年前
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 15 年前
  Sam Hocevar d5ffa9fe4f Properly implement program termination, including in the GTK program. 15 年前
  Sam Hocevar 57a0cb5102 Refactor stuff. 15 年前
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 15 年前
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 15 年前
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 15 年前
  Sam Hocevar 29bebc3e53 Implement Video::Capture and create a GROUP_RENDER_CAPTURE tick group. 15 年前
  Sam Hocevar 14e45d0fd4 Try to detect assets not calling their super tick methods. Already spotted 15 年前
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 15 年前
  Sam Hocevar 48e3f7c6b3 Implement ticking groups. 15 年前
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 15 年前
  Sam Hocevar 4d005a7dbb Implement a naive garbage collector. 15 年前
  Sam Hocevar 5a17077940 Implement lazy initialisation of TileSet objects. 15 年前
  Sam Hocevar d20a306621 Implement a clean class for various assets that can be ticked both in 15 年前