54 Commits (e04367b138b7549c1dc7131c5564ed285d7d6271)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet 747da72c44 Input : Small refactor, for clarity, easiness and beautification. 11 jaren geleden
  Sam Hocevar 5f3ad5cc15 math: add constant vectors vec2::zero, vec2::axis_x, etc. 11 jaren geleden
  Benjamin ‘Touky’ Huet 0a7dc44a67 Added MessageService : Basic & Naive Message logging. 11 jaren geleden
  Benjamin ‘Touky’ Huet d8114e6cfb String : Added ::replace(char, char, bool), ::ToLower(), ::ToUpper() 11 jaren geleden
  Benjamin ‘Touky’ Huet a03c38872d btPhysTest : Added a new test mode called "CAT_MODE". Try it out at your own risks. 11 jaren geleden
  Benlitz 8a657ea287 input: Removed previous input system 11 jaren geleden
  Benlitz a7aac24c46 Completely reworked input system. Unified device interface, button, axis and cursor support, controller and binding system, mouse capture. Tutorial 07_input provided. Require to compile lolcore with LOL_INPUT_V2 to be activated (also needed app-side before including core.h) 11 jaren geleden
  Sam Hocevar 7468547abc ps4: prepare for the fioutaah! 11 jaren geleden
  Sam Hocevar 068a328651 gpu: fix the Direct3D version of most rendering functions. 11 jaren geleden
  Sam Hocevar 716c2b5592 gpu: create a Renderer and a RenderContext class to handle render states 11 jaren geleden
  Sam Hocevar f7dbc33524 build: update .vcxproj files. 12 jaren geleden
  Sam Hocevar 6faf4ee067 base: roll our own constants because it’s always a pain in the ass 12 jaren geleden
  Sam Hocevar c46b3fbfec image: remove the Image::Format enum and use PixelFormat instead. 12 jaren geleden
  Sam Hocevar c59fc670c2 core: import pristine lua 5.2.1 in the engine code. 12 jaren geleden
  Sam Hocevar 700520d4d6 math: move rand() to its own header, ensure it only returns 12 jaren geleden
  Sam Hocevar 872efdb880 debug: add Debug::DrawLine() and Debug::DrawBox() methods. 12 jaren geleden
  Sam Hocevar 1d0eab0203 base: on Linux and some other architectures, dump a stack trace before 12 jaren geleden
  Sam Hocevar 6c8186389f math: Interp class for frame-independent interpolation. 12 jaren geleden
  Sam Hocevar 76c1960cc2 build: make lolcore depend on lolbullet, as it is supposed to. 12 jaren geleden
  Sam Hocevar 6e1156aaea build: split the main library into lolcore and lolbullet. 12 jaren geleden
  Benjamin ‘Touky’ Huet bb0051ae8e render : Added DebugRenderMode & corresponding shaders. naive (VERY) implementation in MeshViewer. 12 jaren geleden
  Sam Hocevar 32e3cff46a sys: Atomic template class for thread-safe and potentially lockless 12 jaren geleden
  Sam Hocevar c7767c6c64 sys: create an empty File class. 12 jaren geleden
  Sam Hocevar 06c4ec01c3 base: move headers around and promote gpu/ to lol/gpu/. 12 jaren geleden
  Sam Hocevar 0ba4e6d9e0 easymesh: interface the shiny shader with new Light objects. 12 jaren geleden
  Sam Hocevar 8613d04c03 core: implement a cool ASSERT() macro. 12 jaren geleden
  Sam Hocevar 4a643241be build: remove leftover entries from .vcxproj. 12 jaren geleden
  Sam Hocevar 5402346b16 core: move the Log and Timer classes to the sys/ subdirectory, use 12 jaren geleden
  Sam Hocevar 145ad9e806 build: fix a ClInclude that should have been ClCompile. 12 jaren geleden
  Sam Hocevar 1a54a81167 sys: move thread.h to the sys/ directory. 12 jaren geleden
  Benjamin ‘Touky’ Huet 4393a43752 Added CSG v0.001a : not optimized, too much operation makes it slow. triangle count is not optimized. 12 jaren geleden
  Benjamin ‘Touky’ Huet 3d56a23a55 Added geometry basic functions. 12 jaren geleden
  Sam Hocevar 44f324a354 color: add conversion from CIE-xyY to CIE-XYZ and start working on 12 jaren geleden
  Sam Hocevar 10d5d30b85 image: a few colour conversion routines. 12 jaren geleden
  Sam Hocevar d49bb04d20 build: rename “core” directory to “base” because the former is used for core 12 jaren geleden
  Sam Hocevar 6c9c8e547e build: renormalise a lot of files. 12 jaren geleden
  Sam Hocevar 2a5d9ed4d8 build: rename Map to LevelMap so that we can use Map for the hashmap. 12 jaren geleden
  Sam Hocevar 397c7f2fda core: implement hashing functions for half, float and double. 12 jaren geleden
  Sam Hocevar 949128d325 core: implement String::Printf() and start working on the unit tests. 12 jaren geleden
  Sam Hocevar 0149c30df4 core: refactor the Hash class so that we can hash base types, too. 12 jaren geleden
  Sam Hocevar f2b71d368e core: new String class. 12 jaren geleden
  Sam Hocevar 4a6d092a74 mesh: start working on mesh and submesh stuff. 12 jaren geleden
  Sam Hocevar b438a94642 input: add the Keyboard abstraction object type. 12 jaren geleden
  Sam Hocevar b9aba5d27a gpu: put the texture creation code in its own class; for now a lot of things are 12 jaren geleden
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 12 jaren geleden
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 jaren geleden
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 jaren geleden
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 jaren geleden
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 jaren geleden
  Sam Hocevar a969597a56 build: rename "Lol.Core.Build.props" to the more explicit "config-build.xml" 12 jaren geleden