53 Commits (e1070c3b3c3897e886a2e4168221c0f40534a777)

Author SHA1 Message Date
  Sam Hocevar 578368f452 gpu: abstraction class for index buffers; the cube tutorial no longer 12 years ago
  Sam Hocevar 02e31f5c41 core: add a simple Array template class. 12 years ago
  Sam Hocevar 4e4d5a8e06 build: fix GCC build; it doesn't like to have a local file called debug/debug.h. 12 years ago
  Sam Hocevar 48c7070243 gpu: replace exit(0) in D3D error checks with lol::Abort(). 12 years ago
  Sam Hocevar f7e202a7c8 gpu: implement vertex buffer streams for Direct3D. OpenGL is missing for now. 12 years ago
  Sam Hocevar 5218c59ab7 gpu: start working on a template-based vertex buffer class. 12 years ago
  Sam Hocevar 56e4332597 build: reorganise math files in a single "math" directory, and get rid of the 12 years ago
  Sam Hocevar b4610706c0 math: move half.h into the public headers. 12 years ago
  Sam Hocevar 0a52e68f6f math: rename matrix.h to vector.h and simplify some stuff, especially in 13 years ago
  Sam Hocevar 48bf48a4e4 math: move the Remez algorithm implementation to the core. 13 years ago
  Sam Hocevar 0161879a84 core: try to merge Ticker and Emcee. Still not very good. 13 years ago
  Sam Hocevar 3d3ec36548 core: start working on the Emcee class. 13 years ago
  Sam Hocevar 29db078d6a core: add a mediocre threading system as the base for the real thing. 13 years ago
  Sam Hocevar 11fb586a20 gpu: start implementing a vertex buffer object. 13 years ago
  Sam Hocevar 8deb365040 core: write a generic application class. 13 years ago
  Sam Hocevar 5fc298964b core: start working on a "real" class for arbitrarily sized floats. 13 years ago
  Sam Hocevar fe0d76cede build: fix PS3 and Android build; it was broken since the ImageData refactor. 13 years ago
  Sam Hocevar 04c4a959cd core: add our custom isnan() macro to the core headers. 13 years ago
  Sam Hocevar 916d608144 core: define FP_USE on exotic architectures. 13 years ago
  Sam Hocevar 1569f1620a core: mediocre workaround for mingw32 who ignores our FP_USE macro. 13 years ago
  Sam Hocevar e9296e7994 core: implement the FP_USE() macro on x86, amd64 and powerpc. 13 years ago
  Sam Hocevar b3e2429b9e core: avoid returning to memory when giving GCC floating point hints. 13 years ago
  Sam Hocevar 320e70d8c4 core: a few compilation fixes for non-GCC compilers. 13 years ago
  Sam Hocevar 82d81256b9 core: implement accelerated lol_sincos() and lol_tan(). 13 years ago
  Sam Hocevar 49f9c59ff3 core: implement accelerated cos(). 13 years ago
  Sam Hocevar a65c472ffd core: add a code shortcut for sin() on platforms that have cheap branches. 13 years ago
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 13 years ago
  Sam Hocevar 8b71ddb30c core: implement new half / float operations and the associated tests. 13 years ago
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 years ago
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 years ago
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 years ago
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 years ago
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 years ago
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 years ago
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 years ago
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 years ago
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 13 years ago
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 years ago
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 years ago
  Sam Hocevar 83a82034ae Start creating the World class. 14 years ago