Sam Hocevar
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30e0d5df47
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vimlol: remove hack for CRLF line endings and replace it with .gitattributes.
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12 years ago |
Sam Hocevar
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c71a033890
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tutorial: minor shader tweaks in the line plot shader.
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12 years ago |
Sam Hocevar
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8b35c75918
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tutorial: change the terrain drawing into an antialiased line graph.
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12 years ago |
Sam Hocevar
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944b97704b
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vslol: support Microsoft's __int8, __int16 etc. extensions.
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12 years ago |
Sam Hocevar
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3d68ff99d9
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vslol: also build for Visual Studio 2012, we don't even need to have
that version in order to build compatible binaries. Also bump version
to 1.0.0.7.
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12 years ago |
Sam Hocevar
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37129661ea
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vslol: new feature: disable syntax highlighting for Microsoft "extensions"
that aren't exactly extensions and perfectly valid C++ identifiers.
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12 years ago |
Sam Hocevar
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6d641e8b76
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vslol: more compilation fixes; this is the final 1.0.0.5 upload.
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12 years ago |
Sam Hocevar
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53569d831d
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vslol: fix typo.
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12 years ago |
Sam Hocevar
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c5e39dc827
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vslol: add more C99 and C++ type qualifiers and language constants.
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12 years ago |
Sam Hocevar
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c3875c916e
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vslol: refactor regexes to use word lists instead.
|
12 years ago |
Sam Hocevar
|
8ef9d9212c
|
vslol: add licensing information to important files.
|
12 years ago |
Sam Hocevar
|
0eedbfd9f9
|
vslol: only apply our syntax highlighting to keywords and identifiers
and update the version of the extension for publishing.
|
12 years ago |
Sam Hocevar
|
8deba9952e
|
vslol: rename package to VsLol instead of VsLol.Sample and refactor
minor stuff.
|
12 years ago |
Sam Hocevar
|
6d45b93403
|
vslol: add many more C/C++ types to the default list.
|
12 years ago |
Sam Hocevar
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dc6c98c579
|
vslol: add a classifier for C, C++, C# and LolFx files. Only classifies
using a naive regex for now.
|
12 years ago |
Sam Hocevar
|
b1ae294649
|
vslol: add the skeleton for a real LolFx syntax highlighter.
|
12 years ago |
Sam Hocevar
|
f4b8aee3b2
|
vslol: add COPYING file and a "more information" URL.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
ea517c2926
|
Added tsw (ToggleScaleWinding) command in EasyMesh Parser to make old-school celShading contour.
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12 years ago |
Sam Hocevar
|
8dd096217f
|
vslol: create an etc/ directory beside bison's and flex's to work
around an MSYS bug in the main DLL, and copy the m4.exe binary we
ship with bison into the flex directory, too.
|
12 years ago |
Sam Hocevar
|
ec0dc9f32c
|
vimlol: work around a Win32 Vim issue that fails on empty lines.
|
12 years ago |
Sam Hocevar
|
c7aae0aff4
|
vslol: minor additional debug messages.
|
12 years ago |
Sam Hocevar
|
bf16c555ab
|
build: minor vcxproj reorganisation.
|
12 years ago |
Sam Hocevar
|
bbc2edcc8e
|
core: we can now set Map elements using simply map[foo] = bar, no need for
a Set() method. Also, new HasKey() method.
|
12 years ago |
Sam Hocevar
|
38d4d0302e
|
core: implement a simple linear search map; the API is here, we just
need to make it O(logn) or even O(1) now.
|
12 years ago |
Sam Hocevar
|
b03411e30a
|
core: make hash operators const.
|
12 years ago |
Sam Hocevar
|
2a5d9ed4d8
|
build: rename Map to LevelMap so that we can use Map for the hashmap.
|
12 years ago |
Sam Hocevar
|
397c7f2fda
|
core: implement hashing functions for half, float and double.
|
12 years ago |
Sam Hocevar
|
46cf14e37c
|
core: allow hashing of String objects.
|
12 years ago |
Sam Hocevar
|
6f490cf1e2
|
core: another attempt at properly declaring vsnprintf().
|
12 years ago |
Sam Hocevar
|
6648692bd7
|
core: try to fix a general compilation issue caused by inconsistent
namespaces between platforms.
|
12 years ago |
Sam Hocevar
|
dff7a5b72c
|
core: do not use va_copy since Visual Studio doesn’t know about it.
|
12 years ago |
Sam Hocevar
|
949128d325
|
core: implement String::Printf() and start working on the unit tests.
I'm gonna commit this right now though I'm not really sure whether Visual
Studio will agree to build va_copy and others.
|
12 years ago |
Sam Hocevar
|
52e7f2f399
|
build: add missing bullet .h files to Makefile.am.
|
12 years ago |
Sam Hocevar
|
0149c30df4
|
core: refactor the Hash class so that we can hash base types, too.
|
12 years ago |
Sam Hocevar
|
46f7e750c0
|
core: more string concatenation and comparison methods, plus a lot
of unit tests for the String class.
|
12 years ago |
Sam Hocevar
|
a82e9421d5
|
build: try to build neercs on Android; far from ready yet.
|
12 years ago |
Sam Hocevar
|
de4e64c312
|
neercs: added a better check for forkpty(), and moved the GL_POINTS
size and texture logic to the vertex shader.
|
12 years ago |
Sam Hocevar
|
fed77ef83e
|
core: compilation fix for older compilers.
|
12 years ago |
Sam Hocevar
|
720e5fe399
|
build: honour the TMPDIR, TEMP etc. environment variables.
|
12 years ago |
Sam Hocevar
|
ae39816348
|
build: ignore core files, but not the core/ directory.
|
12 years ago |
Sam Hocevar
|
f2b71d368e
|
core: new String class.
|
12 years ago |
Sam Hocevar
|
5f66d6a751
|
build: fix PS3 and Linux compilation issues.
|
12 years ago |
Sam Hocevar
|
bbca3b6e59
|
build: fixes for out-of-tree builds, and get rid of
some deprecated stuff.
|
12 years ago |
Sam Hocevar
|
061ef6bd0a
|
build: always use the same build directory in run-bitten.sh to
avoid leaving gigabytes of cruft behind us, and do our best to
clean up afterwards.
|
12 years ago |
Sam Hocevar
|
7658744c44
|
gpu: remove some crap from vertexbuffer.cpp and allow for
empty vertex declarations even though many video card
drivers do not support them — and they should.
|
12 years ago |
Sam Hocevar
|
63868aa10a
|
math: prefix all convenience macros with "LOL_", make sure we #undef
them after use, and refactor them so that free functions such as
fmod() or clamp() are directly accessible in the lol namespace.
|
12 years ago |
Sam Hocevar
|
4a6d092a74
|
mesh: start working on mesh and submesh stuff.
|
12 years ago |
Sam Hocevar
|
76feb649f0
|
vimlol: get rid of long lines.
|
12 years ago |
Sam Hocevar
|
675797faf8
|
vimlol: pretend lolfx files are C++ so that Vim highlights them until we
get a proper syntax file.
|
12 years ago |
Sam Hocevar
|
f951745eab
|
vimlol: some code for a Vim plugin; see http://lol.zoy.org/wiki/dev/setup/vim
|
12 years ago |