56 Commits (e9296e79941f684181de988e633d2c42f8a08d90)

Auteur SHA1 Bericht Datum
  Sam Hocevar 1b33a7fcb7 core: start implementing optimised trigonometry functions for PS3 and x86. 13 jaren geleden
  Sam Hocevar 96007d26c4 core: start working on the "half" type. 13 jaren geleden
  Sam Hocevar b111f7e3d8 core: move platform-specific code to specific directories. 13 jaren geleden
  Sam Hocevar 6b1985d95f android: keep a pointer on the global Java VM instead of the current 13 jaren geleden
  Sam Hocevar f79a3c52b5 core: add a Sprite class to try to factor some common logic currently 13 jaren geleden
  Sam Hocevar 533b3b33e0 render: add a Gradient class that will be used for dithering later. 13 jaren geleden
  Sam Hocevar b77f25b7ff ps3: get rid of the useless and convoluted padutil dependency; the 13 jaren geleden
  Sam Hocevar 95e22c5ef2 ps3: add a simple PS3 input system that currently merely emulates mouse 13 jaren geleden
  Sam Hocevar 660962e894 build: put debug stuff and shader stuff in subdirectories. 13 jaren geleden
  Sam Hocevar f23ce9c7b4 ui: add a Platform class to query information about the current platform. 13 jaren geleden
  Sam Hocevar 1e5624d551 core: create a logger class to reduce printf usage. 13 jaren geleden
  Sam Hocevar 302e45e851 ios: get texture loading to work, somehow. 13 jaren geleden
  Sam Hocevar 4667bbfb47 ios: texture loading test. 13 jaren geleden
  Sam Hocevar 246bce7dd7 Add a DebugQuad class for simple feature testing. 13 jaren geleden
  Sam Hocevar fd465a0882 Merge all debug entity includes in <loldebug.h>. 13 jaren geleden
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. 14 jaren geleden
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 14 jaren geleden
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is 14 jaren geleden
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 14 jaren geleden
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for 14 jaren geleden
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 14 jaren geleden
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. 14 jaren geleden
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. 14 jaren geleden
  Sam Hocevar 33f6ca9877 Stop using pkg-config in Makefiles and stop putting things in LDADD that 14 jaren geleden
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 jaren geleden
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 jaren geleden
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 jaren geleden
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 jaren geleden
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. 14 jaren geleden
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample 14 jaren geleden
  Sam Hocevar 1f3226dc2f Add a debugging sphere object to test transparency. 14 jaren geleden
  Sam Hocevar 6e4ad90a9f Add a stats logger entity. 14 jaren geleden
  Sam Hocevar 83a82034ae Start creating the World class. 14 jaren geleden
  Sam Hocevar 3e266b5dce Proper detection of libcaca and libpipi. 14 jaren geleden
  Sam Hocevar 19170bcac4 Refactor editor to get the glarea object out of the main source file. 14 jaren geleden
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 jaren geleden
  Sam Hocevar 3bb8c8aa2f Factor Forge and Tiler using the new Dict class. 14 jaren geleden
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 0fe723ee86 Implement video recording using libpipi. 14 jaren geleden
  Sam Hocevar e16f8d7804 Add a debug sprite to the scene. 14 jaren geleden
  Sam Hocevar e2596fa9fd Implement the profiling system. 14 jaren geleden
  Sam Hocevar 8bfb98c160 Implement a better timing mechanism for fixed framerate. Accuracy is 14 jaren geleden
  Sam Hocevar 6044e5bed1 Switch editor building scheme to GtkBuilder. 14 jaren geleden
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 jaren geleden
  Sam Hocevar 298ba806bb Get rid of GtkVideo, it was pretty useless in the current shape. 14 jaren geleden
  Sam Hocevar adf78d0334 Get rid of SdlVideo, it was pretty useless. 14 jaren geleden