8 коммитов (e9296e79941f684181de988e633d2c42f8a08d90)

Автор SHA1 Сообщение Дата
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 лет назад
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 13 лет назад
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 лет назад
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 лет назад
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. 14 лет назад
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). 14 лет назад
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. 14 лет назад
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 лет назад
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 лет назад
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 лет назад
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 лет назад
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 лет назад
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 лет назад
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 лет назад
  Sam Hocevar 7d382e549d The frame counter is now an asset object. 14 лет назад