61 Commits (e9296e79941f684181de988e633d2c42f8a08d90)

Author SHA1 Message Date
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 years ago
  Sam Hocevar c968144c69 ps3: until we know how to retrieve and change the screen resolution from 13 years ago
  Sam Hocevar e750e82332 gl: initialise Glew in the video setup instead of the SDL app, so we don't 13 years ago
  Sam Hocevar 666efd14ee gl: use Glew if available. 13 years ago
  Sam Hocevar d1270bf691 video: move the last shader from the Video class to Scene itself. 13 years ago
  Sam Hocevar d7ca14a836 android: compilation fixes for recent engine changes. 13 years ago
  Sam Hocevar 1fa6fb6994 debug: convert debug quad shaders to GLSL 1.30. 13 years ago
  Sam Hocevar e7019edcac debug: more debug quad tests, 1.20 shaders. 13 years ago
  Sam Hocevar e6c6f59327 gl: force version 1.30 for all shaders. 13 years ago
  Sam Hocevar 3d4af0869a ps3: start a minimal PS3 port using PSGL, but not CG yet. 13 years ago
  Sam Hocevar cc05a63bb7 video: get rid of Video::GetWidth() and Video::GetHeight(). 13 years ago
  Sam Hocevar bd9dd9c195 video: implement Video::GetSize() in addition to GetWidth() and GetHeight(). 13 years ago
  Sam Hocevar f80bd91283 video: play with random dithering. 13 years ago
  Sam Hocevar d18820d320 video: enforce shader-enabled GL implementations, getting rid of a lot 13 years ago
  Sam Hocevar 6f35fd55be video: make the dithering shader work with GLES2. 13 years ago
  Sam Hocevar 821c3985a1 video: fix a syntax error in the default vertex shader. 13 years ago
  Sam Hocevar 1f3d06c581 video: 8×8 Bresenham dithering (still deactivated). 13 years ago
  Sam Hocevar 10b321b204 core: get rid of now useless <cstdio> includes. 13 years ago
  Sam Hocevar 493109e3ed video: add deactivated shader code for 4x4 Bayer dithering. 13 years ago
  Sam Hocevar c39012688f android: enforce fullscreen on Android until we have several layouts. 13 years ago
  Sam Hocevar 1aa3cf12c8 Work around a bug in the Android emulator that doesn't let us query the 13 years ago
  Sam Hocevar 336d42371e Enable GL_TEXTURE_2D in the Scene class instead of Video. 13 years ago
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 13 years ago
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. 13 years ago
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. 13 years ago
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. 13 years ago
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. 13 years ago
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each 13 years ago
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. 13 years ago
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that 13 years ago
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. 13 years ago
  Sam Hocevar 7ed3b998fd Experimental GL mode works! 13 years ago
  Sam Hocevar 136510f0be OpenGL code refactoring. 13 years ago
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 13 years ago
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. 13 years ago
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. 13 years ago
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, 13 years ago
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. 13 years ago
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. 13 years ago
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. 13 years ago
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. 14 years ago
  Sam Hocevar bd751c1a0c Allow to specify FPS in the DebugRecord object. 14 years ago
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 years ago
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. 14 years ago
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. 14 years ago
  Sam Hocevar 40f7da62f1 Implement Video::SetFov() to allow conic projection. 14 years ago
  Sam Hocevar dae907ae98 Proper depth buffer handling with minimal alpha support. 14 years ago
  Sam Hocevar 9e2c239e74 Support tilesets larger than 512x512 and switch the coordinates system to 14 years ago
  Sam Hocevar 988f7c2885 Replace mouse scrolling with a joystick simulated by the e/s/d/f keys. 14 years ago
  Sam Hocevar ea672c7768 Disable depth test. We do our own management. 14 years ago