353 Révisions (e9296e79941f684181de988e633d2c42f8a08d90)

Auteur SHA1 Message Date
  Sam Hocevar e3a8aa0961 Start working on a new gameplay, codenamed "Fusion". il y a 15 ans
  Sam Hocevar 8de209f707 Fix a crash caused by potential code/data discrepancies. il y a 15 ans
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. il y a 15 ans
  Sam Hocevar f9cb712e81 First implementation of the mouse tracker. il y a 15 ans
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. il y a 15 ans
  Sam Hocevar 1ae1693d52 Make Entity variable members private. il y a 15 ans
  Sam Hocevar 50ed9ffecc Test entity alignment features. Also, start working on the mouse tracking. il y a 15 ans
  Sam Hocevar 8df4d092a5 Implement Text::SetInt(). il y a 15 ans
  Sam Hocevar e9e1390454 Display mashed monsterz statistics, up to 12 icons. il y a 15 ans
  Sam Hocevar 1dbd80b2a0 Text objects don't do bold by default. The fonts themselves should be bold. il y a 15 ans
  Sam Hocevar fa1cc51d97 Fix a texture size bug in the font initialisation. il y a 15 ans
  Sam Hocevar b0ded399f6 Rework tile handling. This possibly breaks deushax pretty rudely. il y a 15 ans
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. il y a 15 ans
  Sam Hocevar 346c90dde8 Allow more particles, just in case. il y a 15 ans
  Sam Hocevar 885c48fcfb Fix Linux build. il y a 15 ans
  Sam Hocevar 502deb7597 Fix a few warnings here and there, and try to use the vector classes. il y a 15 ans
  Sam Hocevar f76b95f200 Rename Float3 to float3, Int3 to int3 etc. and add the 4-member versions. il y a 15 ans
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. il y a 15 ans
  Sam Hocevar 6c3b80be8f Particle emitter test. il y a 15 ans
  Sam Hocevar 4c278a0895 Change the way the Scene object works. il y a 15 ans
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. il y a 15 ans
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. il y a 15 ans
  Sam Hocevar 87ed8cdf52 Print error reports before panicking when asset loads fail. il y a 15 ans
  Sam Hocevar c2ddb97d63 Fix font rendering. il y a 15 ans
  Sam Hocevar c89d05d7e6 Add a utility function to compute the power of two above. il y a 15 ans
  Sam Hocevar 8458faf1fe Convert NPOT textures in code. il y a 15 ans
  Sam Hocevar f84b659c62 Slightly change the ...Data initialisation in classes. il y a 15 ans
  Sam Hocevar 21fd077d12 Reduce audio latency by using 1K samples instead of 4K. il y a 15 ans
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. il y a 15 ans
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. il y a 15 ans
  Sam Hocevar 9554373756 Remove unused file. il y a 15 ans
  Sam Hocevar 2bf9fd3dc7 Implement vector equality comparisons. il y a 15 ans
  Sam Hocevar dc45c9e426 Implement vector square length. il y a 15 ans
  Sam Hocevar 705c39d63a Various vector operators including casts and scalar-vector operations. il y a 15 ans
  Sam Hocevar ae23572b18 Implement vector addition, subtraction etc. as well as euclidian distance. il y a 15 ans
  Sam Hocevar ee36574c01 Pieces can now be grabbed around. il y a 15 ans
  Sam Hocevar fb2ff4580f Implement simple + and - operators for Int2, Float2 etc. il y a 15 ans
  Sam Hocevar 2d93e03c45 Mouse button support in Lol Engine. il y a 15 ans
  Sam Hocevar dc9b607923 Allow to access Int2, Float2 etc. members using []. il y a 15 ans
  Sam Hocevar d248ae8b9a Make SdlInput regularly inject the mouse position into the Input singleton. il y a 15 ans
  Sam Hocevar 7547458efc Float2 and Float3 are now templates, thus creating Int2 and Int3. il y a 15 ans
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. il y a 15 ans
  Sam Hocevar be70a70eaa Fix a refcount bug in the entity dictionary. il y a 15 ans
  Sam Hocevar 5ebe9f9c85 Add support for rotated views and stretched tiles. il y a 15 ans
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. il y a 15 ans
  Sam Hocevar 93a4c23b23 Split test-map into deus-hax and monsterz. il y a 15 ans
  Sam Hocevar c73ee58065 The Tile size can now be specified upon TileSet load. Add a sample il y a 15 ans
  Sam Hocevar e5a870d4ef Fix compilation issue caused by WinDef.h defining "near" and "far" macros. il y a 15 ans
  Sam Hocevar 5a84826e10 Fix M_PI usage on Win32. il y a 15 ans
  Sam Hocevar ad3128405a Put HUD objects back on front of the scene. il y a 15 ans