19 Commits (e9583b8a62d2f1bae72e206f0ff09f49f39ecb43)

Author SHA1 Message Date
  Sam Hocevar ff7655859e Add an Interface class that displays the general interface. 14 years ago
  Sam Hocevar 98e91ef607 Add all the bells and whistles needed for GTK+ compilation on Win32. 14 years ago
  Sam Hocevar c48381f4a1 Prepare the code architecture for the title screen animations. 14 years ago
  Sam Hocevar 6944791336 Get rid of game.cpp and game.h. 14 years ago
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 years ago
  Sam Hocevar 0dfc497814 Add pseudorandom functions for floats. 14 years ago
  Sam Hocevar b7e01a1f90 Skeleton for the particle emitter class. 14 years ago
  Sam Hocevar c43194554f Add a Text object for OSD and possibly other effects. 14 years ago
  Sam Hocevar aec3ebe446 Store .vcxproj.filters files in SVN. 14 years ago
  Sam Hocevar 72dbe887c5 Play a few additional sounds (whip and pop). 14 years ago
  Sam Hocevar fc8a377031 Skeleton class for the Monster Mash. 14 years ago
  Sam Hocevar d5e803e251 SDL_mixer support on Win32. 14 years ago
  Sam Hocevar 640735731a Add preliminary support for sound samples. Implement click. 14 years ago
  Sam Hocevar 290c8f40d7 Skeleton for sample entity and sampler manager classes. 14 years ago
  Sam Hocevar 4c61ab54aa Tweak vcxproj files for concurrent builds. 14 years ago
  Sam Hocevar 8642421a18 Fix VS2010 projects so that they don't hardcode paths. 14 years ago
  Sam Hocevar 921aab2993 Spawn several pieces in Monsterz now that we can. 14 years ago
  Sam Hocevar c456feac9b Update the VS 2010 solution and projects to build both games. 14 years ago
  Sam Hocevar fa427a3fd9 Win32 solution. 14 years ago