20 Commits (e9b72ec53a188783c2ae9df3fb90d38fdf5cd2f5)

Auteur SHA1 Bericht Datum
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 10 jaren geleden
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 jaren geleden
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 jaren geleden
  Sam Hocevar 428178bc39 core: remove deprecated WorldEntity member variables. 11 jaren geleden
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 jaren geleden
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 jaren geleden
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 jaren geleden
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 12 jaren geleden
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 13 jaren geleden
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. 13 jaren geleden
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 jaren geleden
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 jaren geleden
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 jaren geleden
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 jaren geleden
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 jaren geleden
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 jaren geleden
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 jaren geleden
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 14 jaren geleden
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 14 jaren geleden
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 jaren geleden
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 jaren geleden
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 jaren geleden
  Sam Hocevar 83a82034ae Start creating the World class. 14 jaren geleden
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 jaren geleden
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 jaren geleden
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 jaren geleden
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 jaren geleden
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 jaren geleden
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 jaren geleden
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 jaren geleden
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 jaren geleden
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 jaren geleden
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 jaren geleden