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core: make WorldEntity rotation a quaternion.

legacy
Sam Hocevar sam 12 years ago
parent
commit
032b7ed47d
2 changed files with 2 additions and 2 deletions
  1. +1
    -1
      src/worldentity.cpp
  2. +1
    -1
      src/worldentity.h

+ 1
- 1
src/worldentity.cpp View File

@@ -26,7 +26,7 @@ namespace lol
WorldEntity::WorldEntity()
{
m_position = vec3(0);
m_rotation = vec3(0);
m_rotation = quat(1);
m_velocity = vec3(0);
m_bbox[0] = m_bbox[1] = vec3(0);



+ 1
- 1
src/worldentity.h View File

@@ -25,8 +25,8 @@ class WorldEntity : public Entity
{
public:
vec3 m_position;
vec3 m_rotation;
vec3 m_velocity;
quat m_rotation;
vec3 m_bbox[2];

ivec2 m_mousepos;


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