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core: make WorldEntity rotation a quaternion.
legacy
Sam Hocevar
sam
12 years ago
parent
75021144ae
commit
032b7ed47d
2 changed files
with
2 additions
and
2 deletions
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+1
-1
src/worldentity.cpp
+1
-1
src/worldentity.h
+ 1
- 1
src/worldentity.cpp
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@@ -26,7 +26,7 @@ namespace lol
WorldEntity::WorldEntity()
{
m_position = vec3(0);
m_rotation =
vec3(0
);
m_rotation =
quat(1
);
m_velocity = vec3(0);
m_bbox[0] = m_bbox[1] = vec3(0);
+ 1
- 1
src/worldentity.h
View File
@@ -25,8 +25,8 @@ class WorldEntity : public Entity
{
public:
vec3 m_position;
vec3 m_rotation;
vec3 m_velocity;
quat m_rotation;
vec3 m_bbox[2];
ivec2 m_mousepos;
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