20 Commits (e9b72ec53a188783c2ae9df3fb90d38fdf5cd2f5)

Autor SHA1 Mensagem Data
  Benjamin ‘Touky’ Huet a89dac5c30 Fixed some stuff and added some small tweaks 10 anos atrás
  Sam Hocevar d373081b80 build: use #pragma once instead of header guards because 1) fuck the dinosaurs, 10 anos atrás
  Sam Hocevar da6b3d5cd0 scenegraph: Entity::TickDraw() now provides a reference to the current 10 anos atrás
  Sam Hocevar 428178bc39 core: remove deprecated WorldEntity member variables. 11 anos atrás
  Sam Hocevar c1428fc1f9 input: support up to 32 mouse buttons. 12 anos atrás
  Benjamin ‘Touky’ Huet c7219ff1dd New year copyright update. 12 anos atrás
  Sam Hocevar d6634da83f build: fix the WTFPL site URL in all code comments. 12 anos atrás
  Sam Hocevar 2d63ce189f core: make Entity::GetName() a public method. 12 anos atrás
  Benjamin ‘Touky’ Huet cfbacb625f Small WorldEntity tweaks. 13 anos atrás
  Sam Hocevar 032b7ed47d core: make WorldEntity rotation a quaternion. 13 anos atrás
  Sam Hocevar 90bfc79b22 core: tick methods now use seconds, like any sane system. 13 anos atrás
  Sam Hocevar b49ba4ef56 core: prefix some member variables with m_ for clarity. 13 anos atrás
  Sam Hocevar 2b9d64f7a8 core: more vec?i -> ?veci renames. 13 anos atrás
  Sam Hocevar 6bbe943492 core: rename vec2i to ivec2 etc. to better match GLSL. 13 anos atrás
  Sam Hocevar 22b7a41c2e core: fix include guard naming scheme. 14 anos atrás
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. 14 anos atrás
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. 14 anos atrás
  Sam Hocevar e9583b8a62 Implement the title screen. Click on it to start a game. 14 anos atrás
  Sam Hocevar 9c08082263 Minor updates to the mouse tracking architecture. 14 anos atrás
  Sam Hocevar de3da71331 Create the WorldEntity class, for objects with world coordinates. 14 anos atrás
  Sam Hocevar 0ed566d3cc Complete Lol Engine / Deus Hax / Monsterz split. 14 anos atrás
  Sam Hocevar 54a05e0c2c Allow for different priorities in game and draw tick levels. 14 anos atrás
  Sam Hocevar 83a82034ae Start creating the World class. 14 anos atrás
  Sam Hocevar 324013d8dc Implement scrolling in the GTK window using the scrollbars. 14 anos atrás
  Sam Hocevar 2a5d90cc33 New MapViewer class and some GTK+ refactoring. 14 anos atrás
  Sam Hocevar 57a0cb5102 Refactor stuff. 14 anos atrás
  Sam Hocevar 50e4f67254 Get the timer to talk milliseconds instead of seconds. 14 anos atrás
  Sam Hocevar 4d63ad6ada Rename "asset" to "entity". It's way cooler. 14 anos atrás
  Sam Hocevar 4ba04a7bfd Allow other classes to request the Game's Scene object. 14 anos atrás
  Sam Hocevar 47bf73f680 Make the Game class an asset like the others. 14 anos atrás
  Sam Hocevar effd8f768a Implement a quit() mechanism in the Game class. 14 anos atrás
  Sam Hocevar 0fc6a8487c Slightly improve the documentation in a few files, add the missing 14 anos atrás
  Sam Hocevar a9b63620d4 Rendering starts to work again. There is no Z-sorting yet. 14 anos atrás