Sam Hocevar
|
ebc89d4189
|
base: print full stack traces in Emscripten builds.
|
11 years ago |
Sam Hocevar
|
be652e00b0
|
gpu: refactor the framebuffer format retrieval code.
|
11 years ago |
Sam Hocevar
|
3f67db703e
|
sys: refactor the binarydir detection code.
|
11 years ago |
Sam Hocevar
|
0c85df6717
|
audio: don't die when failing to load a sample with SDL.
|
11 years ago |
Sam Hocevar
|
5b8afad60a
|
build: minor tweaks for emscripten builds.
|
11 years ago |
Lolbot
|
e045fecbbd
|
fixed 1 files out of 2673:
- removed 46 CR characters
- removed 237 trailing whitespaces
- replaced 0 tabs with spaces
|
11 years ago |
Benjamin ‘Touky’ Huet
|
842697b9b7
|
framebuffer : build fix
|
11 years ago |
Benjamin ‘Touky’ Huet
|
566d495ffe
|
iOS default value doesn't build.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
a472e53e69
|
framebuffer : mac opengl build setup.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
98698d11d1
|
revert from 2630
|
11 years ago |
Benjamin ‘Touky’ Huet
|
290fabb63a
|
Build FIX.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
84deaf31db
|
MAC : Trying to fix the GL_* video build errors.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
c40aad64ed
|
CIS PS3 small fix
|
11 years ago |
Sam Hocevar
|
1093e75006
|
base: break the main loop apart for the emscripten port.
|
11 years ago |
Sam Hocevar
|
1b14ba8860
|
tutorial: GLSL ES compilation fixes.
|
11 years ago |
Sam Hocevar
|
551fea7ed7
|
build: use GLES (not GL) when using emscripten, and disable SdlInput too.
|
11 years ago |
Sam Hocevar
|
f852e8d7e1
|
build: a lot more emscripten build fixes.
|
11 years ago |
Sam Hocevar
|
485b9335aa
|
test: emscripten compilation fix in the trigonometry benchmark.
|
11 years ago |
Sam Hocevar
|
edffeb6d2e
|
base: refactor Ticker so that it may one day work without threads.
|
11 years ago |
Sam Hocevar
|
b106bdd8f9
|
build: add experimental support for emscripten.
|
11 years ago |
Sam Hocevar
|
b65bde6b91
|
android: add a temporary hack for mouse emulation on Android devices.
|
11 years ago |
Sam Hocevar
|
c1428fc1f9
|
input: support up to 32 mouse buttons.
|
11 years ago |
Sam Hocevar
|
384fca5af6
|
math: new constructor for Box2 and Box3 objects.
|
11 years ago |
Sam Hocevar
|
c5d6d72220
|
gpu: remove mistakenly committed debug code.
|
11 years ago |
Sam Hocevar
|
bd2abf9a78
|
mrpigeon: try the new tile definition system… which doesn’t work.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
cc8876b952
|
Entity : Added Draw group (very rudimentary)
|
11 years ago |
Sam Hocevar
|
95369e26db
|
base: a few minor style tweaks.
|
11 years ago |
Sam Hocevar
|
9a752c84d8
|
tileset: refactor the tile generation code.
|
11 years ago |
Sam Hocevar
|
62fae5dedb
|
vimlol: fix typo.
|
11 years ago |
Sam Hocevar
|
96e26a2bd5
|
math: rename Box2D to "box2" and add an integer version, "ibox2".
|
11 years ago |
Sam Hocevar
|
5c1389ee2d
|
vslol: fix a few code quality issues.
|
11 years ago |
Sam Hocevar
|
a6ade16534
|
vslol: add HLSL types to the Lol Engine types and update version.
|
11 years ago |
Sam Hocevar
|
781c355b44
|
vslol: highlight Lol Engine types if the solution name is Lol.sln.
|
11 years ago |
Sam Hocevar
|
9e236b8946
|
gpu: fix several bugs introduced by the tileset refactoring.
|
11 years ago |
Lolbot
|
5f1470cdb3
|
fixed 7 files out of 2672:
- removed 0 CR characters
- removed 75 trailing whitespaces
- replaced 0 tabs with spaces
|
11 years ago |
Sam Hocevar
|
cb3d10278d
|
build: fix tabs and indentations in Lua files, but not in the
lua interpreter codebase.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
167915fd2b
|
MeshViewer : stupid crashfix
|
11 years ago |
Sam Hocevar
|
83429f5038
|
doc: pass -file-line-error -halt-on-error to LaTeX.
|
11 years ago |
Sam Hocevar
|
cbd3aa1519
|
build: various compilation fixes.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
318c3ef66c
|
sln modified with new project.
|
11 years ago |
Sam Hocevar
|
2c3092ef28
|
gpu: rename FrameBuffer to Framebuffer.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
0d344595ff
|
Added FrameBufferFormat struct : a wrapper for RenderTarget-format. NOT TESTED on PS3 & DirectX. Default values are the same as previous code, though.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
23f9299a59
|
video : Added SetAlphaBlend() SetFaceCulling() SetCustomSize()
FrameBuffer : Added GetSize() & tweaked Bind()/Unbind() with size update for correct rendering.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
bbd81c2e31
|
12_tutorial : fixed some bad commit.
|
11 years ago |
Sam Hocevar
|
3364a1ab0c
|
tutorial: randomise colours.
|
11 years ago |
Sam Hocevar
|
d34d31dae0
|
base: some refactoring in the tileset class.
|
11 years ago |
Sam Hocevar
|
6faf4ee067
|
base: roll our own constants because it’s always a pain in the ass
to get M_PI from the platform headers and cast it to float.
|
11 years ago |
Benjamin ‘Touky’ Huet
|
07a8a174ae
|
12_voronoi : Added death round.
|
11 years ago |
Sam Hocevar
|
d4372a6a1e
|
android: open files through the asset manager, meaning Lua works.
|
11 years ago |
Sam Hocevar
|
a6bcbd5e58
|
android: refactor the application code to use fewer free functions.
|
11 years ago |