282 Révisions (edd75a3c89fbabfb4516fab19afd15f873ba0299)
 

Auteur SHA1 Message Date
  Sam Hocevar edd75a3c89 Add the Image class for better abstraction. il y a 14 ans
  Sam Hocevar 4be6c3fd33 Remove the old and ugly Font macro diversion. il y a 14 ans
  Sam Hocevar 8848cf53db Put everything in the "lol" namespace. Better late than never. il y a 14 ans
  Sam Hocevar cc7dd5f4f6 Try to fix GLES 2 rendering. No luck so far. il y a 14 ans
  Sam Hocevar b8377c4160 Add preliminary support for EGL applications. il y a 14 ans
  Sam Hocevar 3191ca57bf Set the default background color to something recognisable. il y a 14 ans
  Sam Hocevar e41dd3a949 Create the SdlApp class to avoid code duplication. Ensure USE_SDL is il y a 14 ans
  Sam Hocevar f75db4c57f Fix the GLESv2 rendering. il y a 14 ans
  Sam Hocevar c643668297 The engine now builds for GL and GL ES 1.x and 2.x, and runs for each il y a 14 ans
  Sam Hocevar 6e173ee3eb Put the OpenGL header handling in <lolgl.h> for more convenience. il y a 14 ans
  Sam Hocevar c5240f20e1 Fix a memory leak in the vertex array buffer handling. il y a 14 ans
  Sam Hocevar 5315089abe Fix numerous resource leaks in scene.cpp. il y a 14 ans
  Sam Hocevar c1a48408cf Cache shader source CRCs to avoid costly recompilations. il y a 14 ans
  Sam Hocevar 07ebcb6e29 Implement CRC32 in the new Hash class. Will be useful for Dict and for il y a 14 ans
  Sam Hocevar 194a025bc8 Protect the Shader constructor and provide a static creation method that il y a 14 ans
  Sam Hocevar cf3e767213 Minor GL code reorganisation and simplification. il y a 14 ans
  Sam Hocevar 7ed3b998fd Experimental GL mode works! il y a 14 ans
  Sam Hocevar 136510f0be OpenGL code refactoring. il y a 14 ans
  Sam Hocevar 6405ef32ea Get rid of float3, float4, int3 etc. in favour of GLSL types. il y a 14 ans
  Sam Hocevar dde16a9dd6 Implement +=, -= and *= for matrices and vectors. il y a 14 ans
  Sam Hocevar e17ba05a9b Merge more code from the experimental MVP refactor into the old GL code. il y a 14 ans
  Sam Hocevar e1d6dbebce Implement float4x4::rotate(). il y a 14 ans
  Sam Hocevar a17ef2ca4c Implement float4x4::ortho() and float4x4::translate(). il y a 14 ans
  Sam Hocevar 01be151c62 Try to factor all the recent GLSL stuff in the new Shader class. il y a 14 ans
  Sam Hocevar 4df4ba3a78 Get rid of the SHADER_CRAP macro and use LOL_EXPERIMENTAL instead, il y a 14 ans
  Sam Hocevar 5eceff01e8 Clean up stuff in the shader crap. il y a 14 ans
  Sam Hocevar 7dfbff6ca9 More shader crap. Texture coordinates now work. Still disabled. il y a 14 ans
  Sam Hocevar dcc0087455 Fix a nasty bug in the float4x4::frustum() computation. il y a 14 ans
  Sam Hocevar 139555f45c More shader crap. We can now display a coloured quad. Still disabled. il y a 14 ans
  Sam Hocevar 58e12ca4d1 More shader crap for GLSL 1.30. Still disabled. il y a 14 ans
  Sam Hocevar b9c013e665 Implement float4x4::frustum() and float4x4::perspective() to build il y a 14 ans
  Sam Hocevar 4b484d5bc8 Make the float4x4 constructor fill only the matrix's diagonal. Thus il y a 14 ans
  Sam Hocevar 7d0990d858 Fix shader crap syntax, caused by space-like UTF-8 characters. il y a 14 ans
  Sam Hocevar 8ac9945afa Shader tests. Disabled for now. il y a 14 ans
  Sam Hocevar 7015943141 Add matrix determinant and inverse methods. il y a 14 ans
  Sam Hocevar b91072282a Switch debug sphere rendering method to vertex buffer objects. il y a 14 ans
  Sam Hocevar ca16123ccb Ensure the DebugFps object is rendered in front of everything else. il y a 14 ans
  Sam Hocevar 9a66d6b1bb Switch scene rendering method to vertex buffer objects. il y a 14 ans
  Sam Hocevar 6f252596c4 Disable -O2 when in debug mode, and disable -g when in release mode. il y a 14 ans
  Sam Hocevar c2584020aa Do not zero vector memory upon initialisation. Unitialised is uninitialised. il y a 14 ans
  Sam Hocevar da73635c64 Add an optional cppunit dependency for unit tests. il y a 14 ans
  Sam Hocevar 65c69e11db Create a few matrix handling classes and operators. il y a 14 ans
  Sam Hocevar 2c2b38db41 Make font objects use the TileSet system and fix the text objects' Z offset. il y a 14 ans
  Sam Hocevar aee14ca1a5 Only link with -lGL if present on the system. Fixes the MinGW build. il y a 14 ans
  Sam Hocevar bcca962ba9 Allow to query for a tileset's size and/or number of tiles. il y a 14 ans
  Sam Hocevar 46db0d51c8 Fix the SDL timer behaviour. Fixes ticket #26. il y a 14 ans
  Sam Hocevar 375d7ee14d TileSets can now be initialised either using the tile size, or the il y a 14 ans
  Sam Hocevar 0afb58dca8 Properly detect SDL libraries when sdl-config and pkg-config are here il y a 14 ans
  Sam Hocevar d7ee37a230 Add missing icons.png, use CPPFLAGS instead of CXXFLAGS in automake rules. il y a 14 ans
  Sam Hocevar 3c6cb52695 Fix a typo in Makefile.am. il y a 14 ans