Sam Hocevar
|
bd69c76f90
|
xbox: fix a few problems in the shader handling code; the first tutorial now
works on the Xbox.
|
12 years ago |
Sam Hocevar
|
39b59b3d42
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test: fix uninitialised member variable.
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12 years ago |
Sam Hocevar
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2831476774
|
build: major refactoring of the Win32 and Xbox project files; we now
link properly on the Xbox.
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12 years ago |
Sam Hocevar
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43e152053a
|
win32: add a lot of DirectX stubs.
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12 years ago |
Sam Hocevar
|
59ee25e0b3
|
win32: a few compilation fixes, including GDI+ linking properly now.
|
12 years ago |
Sam Hocevar
|
40be36ec2c
|
test: fix logic bugs in two tutorials.
|
12 years ago |
Sam Hocevar
|
0303a8384f
|
win32: fix Visual Studio compilation and link issues.
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12 years ago |
Sam Hocevar
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8bea4cf189
|
math: ensure real::fabs() is never chosen over std::fabs() for arguments
that are not explicitly real, even with namespace mistakes.
|
12 years ago |
Sam Hocevar
|
c0cb995fd2
|
win32: various compilation fixes, mostly project updates, but also a
workaround for a Visual Studio compiler bug (Connect Id #730878).
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12 years ago |
Sam Hocevar
|
64f6c5818b
|
test: that cast was necessary, after all...
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12 years ago |
Sam Hocevar
|
54f74a1b20
|
win32: some compilation fixes here and there.
|
12 years ago |
Sam Hocevar
|
03250fa321
|
test: remove a useless cast.
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12 years ago |
Sam Hocevar
|
db728e48fe
|
threads: change Queue to a template so that we can manage the element type.
|
12 years ago |
Sam Hocevar
|
0a52e68f6f
|
math: rename matrix.h to vector.h and simplify some stuff, especially in
the matrix code itself.
|
13 years ago |
Sam Hocevar
|
57df2357de
|
math: try to implement the magic getter/setter pattern. BREAKS BUILD.
|
13 years ago |
Sam Hocevar
|
d38a79ee3d
|
math: move most vector and matrix member functions to global functions.
|
13 years ago |
Sam Hocevar
|
bed5dea0c0
|
math: implement ulp() for reals, which returns the smallest real y > 0 such
that x + y != x, and nextafter() which behaves like the C function.
|
13 years ago |
Sam Hocevar
|
d763474c0b
|
lolremez: release LolRemez 0.2.
|
13 years ago |
Sam Hocevar
|
dfdff977c1
|
math: significant performance improvements in the Remez solver.
|
13 years ago |
Sam Hocevar
|
c4bad581a2
|
math: write a faster factorial method for use in exp() and sin(). These
functions are now about 20% faster.
|
13 years ago |
Sam Hocevar
|
9f9566bdb6
|
lolremez: distribute Visual Studio files with LolRemez.
|
13 years ago |
Sam Hocevar
|
366644d43c
|
real: get rid of <<= and >>= operators; we can use ldexp() instead. As a
bonus, multiplication or division by a power of two will be optimised as
a shift of the exponent.
|
13 years ago |
Sam Hocevar
|
df39a0cedd
|
math: make everything clean for a LolRemez release.
|
13 years ago |
Sam Hocevar
|
48bf48a4e4
|
math: move the Remez algorithm implementation to the core.
|
13 years ago |
Sam Hocevar
|
f56c72c53d
|
core: fix the sign of a negative real number raised to an even power, and
add the corresponding unit test.
|
13 years ago |
Sam Hocevar
|
992c198a66
|
core: allow to build a real number using a string literal.
|
13 years ago |
Sam Hocevar
|
3283dfc011
|
build: minor reorganisation of the sandbox code.
|
13 years ago |
Sam Hocevar
|
2d3ee50da3
|
test: do not test for strict doubles equality in quaternion unit test.
|
13 years ago |
Sam Hocevar
|
3d3ec36548
|
core: start working on the Emcee class.
|
13 years ago |
Sam Hocevar
|
215b6c2065
|
test: unroll the Mandelbrot loop to gain a few milliseconds per frame, and
increase the maximum iteration count to 340.
|
13 years ago |
Sam Hocevar
|
608f52eefb
|
test: proper multithreading in the Mandelbrot tutorial.
|
13 years ago |
Sam Hocevar
|
94f5450399
|
test: minor tuning, esp. for the PS3.
|
13 years ago |
Sam Hocevar
|
0a113459a5
|
ps3: start implementing the PS3 threading system, and port the new
Mandelbrot shader code to Cg.
|
13 years ago |
Sam Hocevar
|
b5cc7b7877
|
tutorial: work around i915 driver limitations in the Mandelbrot viewer shader.
|
13 years ago |
Sam Hocevar
|
5adaccac91
|
test: make namespace usage less intrusive in math examples.
|
13 years ago |
Sam Hocevar
|
6640cacd29
|
tutorial: smarter register and instruction usage in the Mandelbrot zooming
shader.
|
13 years ago |
Sam Hocevar
|
222401ad97
|
tutorial: simplify the Mandelbrot viewing shader in the hope that it will
work on i915 cards.
|
13 years ago |
Sam Hocevar
|
0a669f9c49
|
tutorial: make the GLSL Mandelbrot shader completely branchless.
|
13 years ago |
Sam Hocevar
|
e5df84100b
|
nacl: quick and dirty mouse support.
|
13 years ago |
Sam Hocevar
|
b7f21d3d49
|
tutorial: fix texel offset issues in the fractal zoomer.
|
13 years ago |
Sam Hocevar
|
07520f26f2
|
nacl: workaround for ANGLE issue #258 where GLSL mod() is badly translated
in HLSL.
|
13 years ago |
Sam Hocevar
|
6743bb45cd
|
nacl: the Mandelbrot zoomer is starting to work on NaCl.
|
13 years ago |
Sam Hocevar
|
2edb8115e6
|
core: port all code to NativeClient. Nothing runs for now, but it builds.
|
13 years ago |
Sam Hocevar
|
aab3fb7c45
|
tutorial: progressive zoom in the Mandelbrot viewer.
|
13 years ago |
Sam Hocevar
|
7f096b61e4
|
tutorial: look into previous frames for data when zooming in the Mandelbrot
viewer using only the shader.
|
13 years ago |
Sam Hocevar
|
f9323a8a89
|
tutorial: get the Mandelbrot viewer to run on OS X.
|
13 years ago |
Sam Hocevar
|
ec705032ad
|
ps3: fix a performance issue in the Mandelbrot viewer texture upload.
|
13 years ago |
Sam Hocevar
|
aa4bde4a60
|
ps3: fix a typo causing a compilation error.
|
13 years ago |
Sam Hocevar
|
08e3ee64ad
|
tutorial: create texture with the proper format and type on the PS3.
|
13 years ago |
Sam Hocevar
|
790f3783d2
|
tutorial: port the new Mandelbrot shader to Cg.
|
13 years ago |