2320 Commits (f39d5f521cc1417b6649e98db31689e19612bf39)
 

Author SHA1 Message Date
  Sam Hocevar ca5238b145 lolfx: names such as "x" or "bgra" are field selectors, but we must also 12 years ago
  Sam Hocevar dd120a2eec vslol: more robust error checking. 12 years ago
  Sam Hocevar 743c06371f vslol: detect when the utilities cannot be launched. 12 years ago
  Sam Hocevar b73d8b5382 vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers. 12 years ago
  Sam Hocevar d953508b81 build: try to detect the number of CPU cores on Windows. 12 years ago
  Sam Hocevar 787c96b47c lolfx: improve the LolFx compiler, including error reporting. We can now 12 years ago
  Sam Hocevar 36d52e2912 build: abort make process if a flex or bison run fails. 12 years ago
  Sam Hocevar 549566cbf1 lolfx: use square brackets to indicate shader sections. 12 years ago
  Sam Hocevar 26c432be90 gpu: sip an empty LolFx class that embeds the compiler. 12 years ago
  Sam Hocevar c69e487dfc gpu: do not use GLEW on OS X until we are sure that the version we detected 12 years ago
  Sam Hocevar 5320310f5a build: "make generated" now recursively rebuilds all flex/bison targets. 12 years ago
  Sam Hocevar ca909bb317 build: refactor lolfx build rule into common.am. 12 years ago
  Sam Hocevar e390f03e0a build: add a common.am include file and a "make lolcheck" target that does 12 years ago
  Sam Hocevar c5b10f5e9a tutorial: flatten the fractal computation loop, and avoid the use of 12 years ago
  Sam Hocevar 222ae90ba8 core: use "f128" as the long double prefix for vectors, even if it's 12 years ago
  Sam Hocevar 518942d4ca core: implement Array::Resize() to forcibly set the size of an array. 12 years ago
  Sam Hocevar 7ebb577fe8 test: fix mesh settings in the physics demo. 12 years ago
  Sam Hocevar 4cee96d09d easymesh: use "ato" for torus, because "at" is already for triangle. 12 years ago
  Sam Hocevar d18b7698c7 build: check the source code with LANG=C to avoid locale-related parse 12 years ago
  jeunathe 2a9f2bed79 New subProject for jnat 12 years ago
  Sam Hocevar 320cb04876 build: do not check for CRLF on Windows, since most files would have been 12 years ago
  Sam Hocevar 956657e86f input: some refactoring in the action bindings. 12 years ago
  Sam Hocevar cc369b4b0f build: include check-source.sh in the "make test" targets. 12 years ago
  Sam Hocevar d4c0c005d6 math: refactor real number constant declarations so that they are only 12 years ago
  Sam Hocevar 1bf56e9a6b test: tell lolbot to fix jnat's code, too. 12 years ago
  Lolbot 23807ea88e fixed 23 files out of 277: 12 years ago
  Lolbot 17eecb115f build: improve source checking script for lolbot. 12 years ago
  Sam Hocevar d4c77690d3 build: start working on a script to test source code problems. 12 years ago
  Sam Hocevar babb2f827e gpu: fix a few minor compiler warnings. 12 years ago
  Sam Hocevar caba2eb28f easymesh: minor torus mesh tweaks. 12 years ago
  Sam Hocevar 8cff2e9c8b debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh. 12 years ago
  Sam Hocevar 38364a0bd6 easymesh: first shot at a simple, flat shaded torus. 12 years ago
  Benjamin ‘Touky’ Huet 486029decd Revert 12 years ago
  Benjamin ‘Touky’ Huet b887ac5355 Small refactor on the BulletCc. 12 years ago
  Sam Hocevar 3e206b60e0 gpu: do not try to call glVertexAttribIPointer if Glew did not find it. 12 years ago
  Sam Hocevar a233173fc7 tutorial: sync HLSL version of the water/fire effect with the GLSL one. 12 years ago
  Sam Hocevar 0d78d14145 tutorial: tweak noise shader once more, and add a few code comments. 12 years ago
  Sam Hocevar 36d49b50e5 tutorial: replace white noise with ordered dithering. 12 years ago
  Sam Hocevar 6cb15b3647 tutorial: add some cosmetic white noise. 12 years ago
  Sam Hocevar 10431d1421 tutorial: add funny shit to the noise shader example. 12 years ago
  Sam Hocevar 4fc8ce6470 gpu: now shaders can only be created from a LolFx file. 12 years ago
  Sam Hocevar 100f53e550 gpu: convert the gradient shader to a LolFx effect file. 12 years ago
  Sam Hocevar ca1050e047 debug: get rid of quad.cpp, it's become useless. 12 years ago
  Sam Hocevar 2297288114 gpu: get rid of the inline 2D shader and create "tile.lolfx". 12 years ago
  Benjamin ‘Touky’ Huet 7e4252a38f CIS:CSI 12 years ago
  Benjamin ‘Touky’ Huet c0d15f170a 12 years ago
  Sam Hocevar 45da878e36 tutorial: make the noise shader computationally more efficient. 12 years ago
  Sam Hocevar 0f845aa5da build: ignore .so files and add missing source files to makefile. 12 years ago
  Sam Hocevar ada16c6214 tutorial: use a better value noise function that does not suffer from the 12 years ago
  Sam Hocevar e22e905dec easymesh: fix an data corruption with scaling along a single axis. 12 years ago