Sam Hocevar
|
ca5238b145
|
lolfx: names such as "x" or "bgra" are field selectors, but we must also
accept them as variable names.
|
12 years ago |
Sam Hocevar
|
dd120a2eec
|
vslol: more robust error checking.
|
12 years ago |
Sam Hocevar
|
743c06371f
|
vslol: detect when the utilities cannot be launched.
|
12 years ago |
Sam Hocevar
|
b73d8b5382
|
vslol: create a Visual Studio plugin that will let us rebuild parsers & lexers.
|
12 years ago |
Sam Hocevar
|
d953508b81
|
build: try to detect the number of CPU cores on Windows.
|
12 years ago |
Sam Hocevar
|
787c96b47c
|
lolfx: improve the LolFx compiler, including error reporting. We can now
successfully parse a few of our full GLSL/HLSL shaders.
|
12 years ago |
Sam Hocevar
|
36d52e2912
|
build: abort make process if a flex or bison run fails.
|
12 years ago |
Sam Hocevar
|
549566cbf1
|
lolfx: use square brackets to indicate shader sections.
|
12 years ago |
Sam Hocevar
|
26c432be90
|
gpu: sip an empty LolFx class that embeds the compiler.
|
12 years ago |
Sam Hocevar
|
c69e487dfc
|
gpu: do not use GLEW on OS X until we are sure that the version we detected
will not try to use X11.
|
12 years ago |
Sam Hocevar
|
5320310f5a
|
build: "make generated" now recursively rebuilds all flex/bison targets.
|
12 years ago |
Sam Hocevar
|
ca909bb317
|
build: refactor lolfx build rule into common.am.
|
12 years ago |
Sam Hocevar
|
e390f03e0a
|
build: add a common.am include file and a "make lolcheck" target that does
nothing for now except ensure that every makefile includes common.am.
|
12 years ago |
Sam Hocevar
|
c5b10f5e9a
|
tutorial: flatten the fractal computation loop, and avoid the use of
new/delete when our arrays will do.
|
12 years ago |
Sam Hocevar
|
222ae90ba8
|
core: use "f128" as the long double prefix for vectors, even if it's
not always really a 128-bit type.
|
12 years ago |
Sam Hocevar
|
518942d4ca
|
core: implement Array::Resize() to forcibly set the size of an array.
|
12 years ago |
Sam Hocevar
|
7ebb577fe8
|
test: fix mesh settings in the physics demo.
|
12 years ago |
Sam Hocevar
|
4cee96d09d
|
easymesh: use "ato" for torus, because "at" is already for triangle.
|
12 years ago |
Sam Hocevar
|
d18b7698c7
|
build: check the source code with LANG=C to avoid locale-related parse
discrepancies.
|
12 years ago |
jeunathe
|
2a9f2bed79
|
New subProject for jnat
|
12 years ago |
Sam Hocevar
|
320cb04876
|
build: do not check for CRLF on Windows, since most files would have been
converted by the Vcs. Also ignore Trac plugins.
|
12 years ago |
Sam Hocevar
|
956657e86f
|
input: some refactoring in the action bindings.
|
12 years ago |
Sam Hocevar
|
cc369b4b0f
|
build: include check-source.sh in the "make test" targets.
|
12 years ago |
Sam Hocevar
|
d4c0c005d6
|
math: refactor real number constant declarations so that they are only
computed on demand with static initialisation.
|
12 years ago |
Sam Hocevar
|
1bf56e9a6b
|
test: tell lolbot to fix jnat's code, too.
|
12 years ago |
Lolbot
|
23807ea88e
|
fixed 23 files out of 277:
- fixed 1270 CR characters
- fixed 56 trailing spaces
- fixed 5085 tabs
|
12 years ago |
Lolbot
|
17eecb115f
|
build: improve source checking script for lolbot.
|
12 years ago |
Sam Hocevar
|
d4c77690d3
|
build: start working on a script to test source code problems.
|
12 years ago |
Sam Hocevar
|
babb2f827e
|
gpu: fix a few minor compiler warnings.
|
12 years ago |
Sam Hocevar
|
caba2eb28f
|
easymesh: minor torus mesh tweaks.
|
12 years ago |
Sam Hocevar
|
8cff2e9c8b
|
debug: get rid of DebugSphere, it's totally obsoleted by EasyMesh.
|
12 years ago |
Sam Hocevar
|
38364a0bd6
|
easymesh: first shot at a simple, flat shaded torus.
|
12 years ago |
Benjamin ‘Touky’ Huet
|
486029decd
|
Revert
|
12 years ago |
Benjamin ‘Touky’ Huet
|
b887ac5355
|
Small refactor on the BulletCc.
|
12 years ago |
Sam Hocevar
|
3e206b60e0
|
gpu: do not try to call glVertexAttribIPointer if Glew did not find it.
|
12 years ago |
Sam Hocevar
|
a233173fc7
|
tutorial: sync HLSL version of the water/fire effect with the GLSL one.
|
12 years ago |
Sam Hocevar
|
0d78d14145
|
tutorial: tweak noise shader once more, and add a few code comments.
|
12 years ago |
Sam Hocevar
|
36d49b50e5
|
tutorial: replace white noise with ordered dithering.
|
12 years ago |
Sam Hocevar
|
6cb15b3647
|
tutorial: add some cosmetic white noise.
|
12 years ago |
Sam Hocevar
|
10431d1421
|
tutorial: add funny shit to the noise shader example.
|
12 years ago |
Sam Hocevar
|
4fc8ce6470
|
gpu: now shaders can only be created from a LolFx file.
|
12 years ago |
Sam Hocevar
|
100f53e550
|
gpu: convert the gradient shader to a LolFx effect file.
|
12 years ago |
Sam Hocevar
|
ca1050e047
|
debug: get rid of quad.cpp, it's become useless.
|
12 years ago |
Sam Hocevar
|
2297288114
|
gpu: get rid of the inline 2D shader and create "tile.lolfx".
|
12 years ago |
Benjamin ‘Touky’ Huet
|
7e4252a38f
|
CIS:CSI
|
12 years ago |
Benjamin ‘Touky’ Huet
|
c0d15f170a
|
|
12 years ago |
Sam Hocevar
|
45da878e36
|
tutorial: make the noise shader computationally more efficient.
|
12 years ago |
Sam Hocevar
|
0f845aa5da
|
build: ignore .so files and add missing source files to makefile.
|
12 years ago |
Sam Hocevar
|
ada16c6214
|
tutorial: use a better value noise function that does not suffer from the
same discontinuity issues as the sin() approach.
|
12 years ago |
Sam Hocevar
|
e22e905dec
|
easymesh: fix an data corruption with scaling along a single axis.
|
12 years ago |