2320 Commits (f39d5f521cc1417b6649e98db31689e19612bf39)
 

Author SHA1 Message Date
  Benjamin ‘Touky’ Huet a11c50b3e7 small tweak on BtPhysTest. does not work better. 12 years ago
  Benjamin ‘Touky’ Huet 2f85ae6d0a 12 years ago
  Sam Hocevar 7c30e626bd tutorial: optimise Perlin noise shader and reduce its complexity. 12 years ago
  Sam Hocevar 5d7a1c24bd tutorial: port noise demo to PS3 and Xbox360. 12 years ago
  Sam Hocevar 544f1e873b gpu: increase default minimum shader model. 12 years ago
  Sam Hocevar 125ad21192 tutorial: the noise demo is now really, really, ridiculously good looking. 12 years ago
  Sam Hocevar a86eaf1bb2 tutorial: start working on a small Perlin-like noise demo. 12 years ago
  Sam Hocevar 47d98bde9a gpu: use a valid default framebuffer color format on the PS3. 12 years ago
  Sam Hocevar 5f137d077c debug: add minor debug messages to the ticker, ensure LOL_DEBUG and 12 years ago
  Benjamin ‘Touky’ Huet 006c3c4649 BulletCharacterController is now readable by a human being. 12 years ago
  Sam Hocevar 3829380c3c core: revert unfinished commit that wasn't really interesting. 12 years ago
  Sam Hocevar 779815802a tutorial: minor shadebob demo tweaks. 12 years ago
  Sam Hocevar 0b7c51b992 ofsdiofisdoifods 12 years ago
  Sam Hocevar df6134e648 input: fix minor PS3 compilation error. 12 years ago
  Sam Hocevar 1c5cdd8c50 tutorial: fix the FBO demo on the Xbox360. 12 years ago
  Sam Hocevar 3bfbb6c408 build: fix shitloads of warnings. 12 years ago
  Sam Hocevar 5c5abfa53c math: improve slerp implementation. 12 years ago
  jeunathe 5224a5dd99 Added test in slerp to avoid -1 quat members 12 years ago
  Sam Hocevar 5f94ceb454 input: switch all key names to camel case, like our other enums. 12 years ago
  Sam Hocevar c081275aca test: fix Touky's brainfart. 12 years ago
  jeunathe cbd842b21a Added Slerp method to Quat 12 years ago
  Benjamin ‘Touky’ Huet 100119a07b Added BulletCharacter Dummy code. 12 years ago
  Benjamin ‘Touky’ Huet e743eae5f7 Fixed Makefile.am 12 years ago
  Sam Hocevar f2c269cb1e math: add dot() for quaternions, plus the relevant unit test. 12 years ago
  Benjamin ‘Touky’ Huet 284891f200 Fixed Entity::TickGame log flood. 12 years ago
  Benjamin ‘Touky’ Huet 1e48c827a4 Input now works correctly 12 years ago
  Cédric Lecacheur 4e7af3279c optim radialJitter 12 years ago
  Benjamin ‘Touky’ Huet 0c1b47f25e mieux la ? 12 years ago
  Benjamin ‘Touky’ Huet 655f640403 Windows. 12 years ago
  Benjamin ‘Touky’ Huet dd7e2b9516 CIS FUCK 12 years ago
  Benjamin ‘Touky’ Huet 08a54c1a2a Added correct implementation of Action layer for Inputs. 12 years ago
  Sam Hocevar 2df85645fb gpu: document and tweak some class declarations. 12 years ago
  Benjamin ‘Touky’ Huet 8838ef06b6 Added InputTracker test initPhysTest 12 years ago
  Cédric Lecacheur 82bb4cd6a3 EsayMesh : RadialJitter func & demo added 12 years ago
  Benjamin ‘Touky’ Huet 5d10ec177c Small physic refactor. 12 years ago
  Sam Hocevar 50de813d99 gpu: explicitly create render targets on the Xbox 360. 12 years ago
  Benjamin ‘Touky’ Huet fbde8a5932 Fixed stupid base_movement which was cached for ever. 12 years ago
  Sam Hocevar 30259d6329 build: add a demo for Peeweek. 12 years ago
  Sam Hocevar 6aed414491 gpu: port FBO code to the Xbox360. 12 years ago
  Sam Hocevar e4cc84d5b3 gpu: finalise the framebuffer object Direct3D implementation. 12 years ago
  Sam Hocevar 7d5fe8a7c6 gpu: create the ShaderTexture class, replace Shader::SetTexture with a 12 years ago
  Sam Hocevar 9eb88af17c gpu: remove support for the accumulation buffer, it's deprecated anyway. 12 years ago
  Sam Hocevar 51bf8067a9 gpu: get rid of the glClearColor, glClearDepth and glClear calls in all 12 years ago
  Sam Hocevar 291119d087 easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360). 12 years ago
  Benjamin ‘Touky’ Huet 11ddba1864 Added Attachment/base logic with working attachment with EasyCharacterController. 12 years ago
  Sam Hocevar fd77cb00f2 easymesh: fragment-based lighting. 12 years ago
  Benjamin ‘Touky’ Huet 7334bb2ec1 Added Base/Attachment Logic, works with Kinematic & Ghost. 12 years ago
  Sam Hocevar 0fa5d6ae57 gpu: on the PS3, use the OES version of the framebuffer GL calls. 12 years ago
  Sam Hocevar 3fd6702613 build: fix a few compilation and build errors. 12 years ago
  Benjamin ‘Touky’ Huet dc4735c9c0 BUILD fuck 12 years ago