Benjamin ‘Touky’ Huet
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a11c50b3e7
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small tweak on BtPhysTest. does not work better.
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12 years ago |
Benjamin ‘Touky’ Huet
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2f85ae6d0a
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12 years ago |
Sam Hocevar
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7c30e626bd
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tutorial: optimise Perlin noise shader and reduce its complexity.
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12 years ago |
Sam Hocevar
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5d7a1c24bd
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tutorial: port noise demo to PS3 and Xbox360.
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12 years ago |
Sam Hocevar
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544f1e873b
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gpu: increase default minimum shader model.
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12 years ago |
Sam Hocevar
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125ad21192
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tutorial: the noise demo is now really, really, ridiculously good looking.
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12 years ago |
Sam Hocevar
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a86eaf1bb2
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tutorial: start working on a small Perlin-like noise demo.
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12 years ago |
Sam Hocevar
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47d98bde9a
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gpu: use a valid default framebuffer color format on the PS3.
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12 years ago |
Sam Hocevar
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5f137d077c
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debug: add minor debug messages to the ticker, ensure LOL_DEBUG and
LOL_RELEASE are set by msbuild, and use the debug PSGL on the PS3.
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12 years ago |
Benjamin ‘Touky’ Huet
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006c3c4649
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BulletCharacterController is now readable by a human being.
BtPhysTest now implements it with the BtKineCC logic -just modify that now-.
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12 years ago |
Sam Hocevar
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3829380c3c
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core: revert unfinished commit that wasn't really interesting.
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12 years ago |
Sam Hocevar
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779815802a
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tutorial: minor shadebob demo tweaks.
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12 years ago |
Sam Hocevar
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0b7c51b992
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ofsdiofisdoifods
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12 years ago |
Sam Hocevar
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df6134e648
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input: fix minor PS3 compilation error.
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12 years ago |
Sam Hocevar
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1c5cdd8c50
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tutorial: fix the FBO demo on the Xbox360.
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12 years ago |
Sam Hocevar
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3bfbb6c408
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build: fix shitloads of warnings.
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12 years ago |
Sam Hocevar
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5c5abfa53c
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math: improve slerp implementation.
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12 years ago |
jeunathe
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5224a5dd99
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Added test in slerp to avoid -1 quat members
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12 years ago |
Sam Hocevar
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5f94ceb454
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input: switch all key names to camel case, like our other enums.
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12 years ago |
Sam Hocevar
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c081275aca
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test: fix Touky's brainfart.
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12 years ago |
jeunathe
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cbd842b21a
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Added Slerp method to Quat
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12 years ago |
Benjamin ‘Touky’ Huet
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100119a07b
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Added BulletCharacter Dummy code.
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12 years ago |
Benjamin ‘Touky’ Huet
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e743eae5f7
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Fixed Makefile.am
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12 years ago |
Sam Hocevar
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f2c269cb1e
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math: add dot() for quaternions, plus the relevant unit test.
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12 years ago |
Benjamin ‘Touky’ Huet
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284891f200
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Fixed Entity::TickGame log flood.
Added BulletCharacterController.cpp & BulletCharacterController.h stubs.
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12 years ago |
Benjamin ‘Touky’ Huet
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1e48c827a4
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Input now works correctly
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12 years ago |
Cédric Lecacheur
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4e7af3279c
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optim radialJitter
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12 years ago |
Benjamin ‘Touky’ Huet
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0c1b47f25e
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mieux la ?
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12 years ago |
Benjamin ‘Touky’ Huet
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655f640403
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Windows.
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12 years ago |
Benjamin ‘Touky’ Huet
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dd7e2b9516
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CIS FUCK
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12 years ago |
Benjamin ‘Touky’ Huet
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08a54c1a2a
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Added correct implementation of Action layer for Inputs.
Useage :
- Link action to key :
Input::LinkActionToKey(ACTION_TYPE Action, struct Key Button);
Input::UnlinkAction(ACTION_TYPE Action);
- Query action directly :
Input::GetStatus(ACTION_TYPE Action);
Input::WasPressed(ACTION_TYPE Action);
Input::WasReleased(ACTION_TYPE Action);
Also works with raw button, but not advised :
Input::GetStatus(Key Button);
Input::WasPressed(Key Button);
Input::WasReleased(Key Button);
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12 years ago |
Sam Hocevar
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2df85645fb
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gpu: document and tweak some class declarations.
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12 years ago |
Benjamin ‘Touky’ Huet
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8838ef06b6
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Added InputTracker test initPhysTest
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12 years ago |
Cédric Lecacheur
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82bb4cd6a3
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EsayMesh : RadialJitter func & demo added
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12 years ago |
Benjamin ‘Touky’ Huet
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5d10ec177c
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Small physic refactor.
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12 years ago |
Sam Hocevar
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50de813d99
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gpu: explicitly create render targets on the Xbox 360.
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12 years ago |
Benjamin ‘Touky’ Huet
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fbde8a5932
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Fixed stupid base_movement which was cached for ever.
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12 years ago |
Sam Hocevar
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30259d6329
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build: add a demo for Peeweek.
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12 years ago |
Sam Hocevar
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6aed414491
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gpu: port FBO code to the Xbox360.
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12 years ago |
Sam Hocevar
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e4cc84d5b3
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gpu: finalise the framebuffer object Direct3D implementation.
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12 years ago |
Sam Hocevar
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7d5fe8a7c6
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gpu: create the ShaderTexture class, replace Shader::SetTexture with a
Shader::SetUniform override, and implement most of the FBO code for
the Direct3D backend.
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12 years ago |
Sam Hocevar
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9eb88af17c
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gpu: remove support for the accumulation buffer, it's deprecated anyway.
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12 years ago |
Sam Hocevar
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51bf8067a9
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gpu: get rid of the glClearColor, glClearDepth and glClear calls in all
projects, we now use Video::SetClearColor, Video::SetClearDepth and
Video::Clear instead, so that the Direct3D equivalents can be called.
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12 years ago |
Sam Hocevar
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291119d087
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easymesh: per-fragment lighting in the HLSL shader (PS3, Xbox 360).
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12 years ago |
Benjamin ‘Touky’ Huet
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11ddba1864
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Added Attachment/base logic with working attachment with EasyCharacterController.
Added RayCastResult & a naïve integration for EasyCharacterController.
Enjoy !
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12 years ago |
Sam Hocevar
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fd77cb00f2
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easymesh: fragment-based lighting.
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12 years ago |
Benjamin ‘Touky’ Huet
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7334bb2ec1
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Added Base/Attachment Logic, works with Kinematic & Ghost.
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12 years ago |
Sam Hocevar
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0fa5d6ae57
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gpu: on the PS3, use the OES version of the framebuffer GL calls.
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12 years ago |
Sam Hocevar
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3fd6702613
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build: fix a few compilation and build errors.
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12 years ago |
Benjamin ‘Touky’ Huet
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dc4735c9c0
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BUILD fuck
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12 years ago |