touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 年前
Sam Hocevar
168dbb0e00
test: put back commit feature in check-source.sh.
8 年前
Sam Hocevar
dc9f5c72cb
test: make source code checks more verbose
8 年前
Sam Hocevar
eac41fd3f8
test: remove obsolete SVN support in check-source.sh
8 年前
touky
3b255d4137
first test for lolimgui
8 年前
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8 年前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 年前
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8 年前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8 年前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8 年前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8 年前
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8 年前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8 年前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 年前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 年前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8 年前
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8 年前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8 年前
Sam Hocevar
3544b8ccd7
build: update Visual Studio solution
8 年前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 年前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 年前
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 年前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年前
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 年前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8 年前
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 年前
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 年前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 年前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 年前
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8 年前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 年前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 年前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 年前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 年前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 年前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9 年前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 年前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 年前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 年前
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9 年前
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9 年前
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 年前
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 年前
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 年前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 年前
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
10 年前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
10 年前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
10 年前