touky
893ab7b6f5
first little pass, everything is broken.
Will resume on other computer.
8 年之前
Sam Hocevar
168dbb0e00
test: put back commit feature in check-source.sh.
8 年之前
Sam Hocevar
dc9f5c72cb
test: make source code checks more verbose
8 年之前
Sam Hocevar
eac41fd3f8
test: remove obsolete SVN support in check-source.sh
8 年之前
touky
3b255d4137
first test for lolimgui
8 年之前
Sam Hocevar
aaa39bd782
build: fix Windows build and LolFx generation
8 年之前
Sam Hocevar
9e4b6a4155
build: add path to lolfx resource names
This will help us deal with shader name collision. Breaks the Windows
build for the moment, unfortunately.
8 年之前
Sam Hocevar
c5a4f59517
sys: getopt wrapper and reimplementation (first iteration).
8 年之前
Sam Hocevar
8c3c62bdc0
build: improvements when building as a subproject
8 年之前
Sam Hocevar
77bac2b98f
build: new --disable-tools configure option
8 年之前
Sam Hocevar
39c00a8f5c
build: add more tests to the common m4 file
8 年之前
Sam Hocevar
9c90721bda
build: make mingw-std-threads a submodule
8 年之前
Sam Hocevar
fb641c9e81
build: move PEGTL to a Git submodule
8 年之前
Sam Hocevar
7ccf613a08
build: move Lua to a submodule
8 年之前
Sam Hocevar
f1a2b66d62
build: move Bullet to a submodule
8 年之前
Sam Hocevar
1dcb065121
build: make imgui a submodule instead of copying it
8 年之前
Sam Hocevar
fe279ea38b
build: various autotools improvements and fixes
8 年之前
Sam Hocevar
fe5bcc55cc
build: move C++11 support macros to the common .m4 file
8 年之前
Sam Hocevar
3544b8ccd7
build: update Visual Studio solution
8 年之前
Sam Hocevar
ce05d8589a
build: refactor msbuild files for usage as a submodule
8 年之前
Sam Hocevar
c6f4070e70
build: refactor autotools files for out-of-tree builds.
All these changes will allow us to more easily add Lol Engine as a
submodule of another Git project.
8 年之前
Sam Hocevar
a5290030fc
build: fix .vcxproj files that would be constantly out of date.
8 年之前
Sam Hocevar
ba0e467a2e
build: rename liblolcore to liblol-core, etc.
8 年之前
Sam Hocevar
52529cd8b9
bullet: update code to most recent GitHub branch.
8 年之前
Sam Hocevar
969911a10a
gpu: remove 1200 lines of old DirectX 9 code.
8 年之前
Sam Hocevar
6a6cd8dc1d
ld36: bootstrap project.
8 年之前
Sam Hocevar
f9cef654c5
zepto8: add a Visual Studio project.
8 年之前
Sam Hocevar
3db14cd669
win64: various VS 2015 build fixes.
8 年之前
Sam Hocevar
2f66dcc33f
Switch PEGTL external to latest Git snapshot.
8 年之前
Sam Hocevar
6a6ecc66e9
Port all parsers to PEGTL 1.3.1.
There might be issues with lolremez but at first sight it seems to work.
8 年之前
Sam Hocevar
8e63078f0e
allturdbeast: in-game documentation.
8 年之前
Sam Hocevar
7926ccf9b0
ld35: it’s that time of the year again.
8 年之前
Sam Hocevar
1280e15c9e
build: use <GL/glew.h> instead of <glew.h>.
9 年之前
Sam Hocevar
d84605c105
Remove Xbox 360 support, too much stuff no longer compiles.
9 年之前
Sam Hocevar
ab930faa05
ld34: it’s that time of the year again.
9 年之前
Sam Hocevar
1cb187abd5
Some cleanup in the Visual Studio files.
9 年之前
Sam Hocevar
bc9c8ff411
Move LD33 entry to main games directory.
9 年之前
Sam Hocevar
4bd6538a87
Fix a bug in SDL detection causing false positives.
If SDL_CFLAGS is defined to a non-empty value, even spaces, a later
test will wrongly succeed and think SDL_CFLAGS is a user override.
9 年之前
Sam Hocevar
37837ebdf1
Prepare files and project for LD33.
9 年之前
Sam Hocevar
144cb0df31
sys: get rid of pthreads.
Since C++11 threads are available on every platform that has threads, we
no longer need our pthread implementation. The LOL_FEATURE_CXX11_THREADS
macro is gone, too, and we now just use LOL_FEATURE_THREADS.
Note that it is still necessary to link with -lpthread or -pthread on
some platforms, so we don’t throw that part away.
9 年之前
Benjamin ‘Touky’ Huet
2170b89b11
MultiScene: Phase 4: Added SceneDisplay class to have multiple windows + implementation with SDL. Not with the others.
9 年之前
Sam Hocevar
716585448e
sot3000: AMAZING PARALLAX SCROLLING BACKGROUND WOW.
9 年之前
Benjamin ‘Touky’ Huet
fc35f25d3e
Fixed the scene destroy crash
9 年之前
Sam Hocevar
144b6b344c
sot3000: more improvememnts.
Disallow firing when no ammo is active, tweak laser position, get rid of
the old tileset, add a title screen.
9 年之前
Benjamin ‘Touky’ Huet
71ee91fcb1
MultiplMultiScene: Phase 2: No more g_scene access and multiple scene calls support
9 年之前
Sam Hocevar
e2ba6e44a3
sot3000: make the game code public.
My Ludum Dare 32 entry is now in the main games/ directory and is
called “Size-o-Tron 3000” because… because, that’s all.
9 年之前
Benjamin ‘Touky’ Huet
cfcff9acc3
MultiScene: Phase 1: g_scene removal and conversion to Scene::
9 年之前
Sam Hocevar
2cad5dcb28
ld32: bare files for a Ludum Dare 32 game.
This will be a 2D puzzle platformer. The theme this year is
“Unconventional Weapon”.
10 年之前
Sam Hocevar
d33c31279e
Fully move meshviewer to its own subdirectory to avoid build errors.
10 年之前
Benjamin ‘Touky’ Huet
5abbf24a3e
Moved ImGui to a non-versioned-name folder so update are easier (since they happen a lot at this state)
10 年之前